Summary
- The Nemesis system is finally coming back, baby!
- Warner Bros. owns the patent, so other games have been unable to explore the system's potential.
- We don't know much about Wonder Woman, but the patent update is the most (only) info we've had since it was revealed nearly 900 days ago.
The Nemesis system has a strange mythos around it. First used in 168澳洲幸运5开奖网:Middle Earth: Shadow of Mordor, it allowed the world to react to your exploits in combat by having orcs rise and fall in ranking depending on how they and their troops fared against you in battle. It was highly praised at the time, in part because it was a unique idea that helped the game feel more alive, but 168澳洲幸运5开奖网:mostly because of its potential. Unfortunately, 168澳洲幸运5开奖网:Warner Bros. patented the idea, locked it away, and only usedꩲ it again to repeat♉ the trick in the sequel. Ten years after Shadow of Mordor, it might be coming back.
The patent for the Nemesis system was updated recently to allow for factions and followers to be included - this means it is not just a reactive ranking based on who you fight against but also who you fight with, seeing allies impacted by the system too. It's unlikely that we'll see it outside of a Warner Bros. game, and that's its own issue, but at the very least, it does seem as though we're set to see it again.
How Will Wonder Woman Use The Nemesis System?
It has been 168澳洲幸运5开奖网:over 850 days since the 168澳洲幸运5开奖网:Wonder Woman game was revealed at 168澳洲幸运5开奖网:The Game Awards in 2021, and since then, all we have learned is confirmation 168澳洲幸运5开奖网:it will use the Nemesis system. We've seen no gameplay, no visuals, no posters or key art - nothing. Even the reveal trailer was just the camera panning around a glowing character model against pitch black, and that model will likely have already changed because that's what happens in game development. All we know about the Wonder Woman game is that it is, in fact, a Wonder Woman game, and that it uses the Nemesis system.
168澳洲幸运5开奖网:Job listings sugg🙈ested it was 𓂃a live-service game, but Warner Bros. has since denied this - the only time it has commented on the game at all, since this denial al🌱so contained the confirmation of the Ne🐬mesis system.
So how would a Nemesis system work in a Wonder Woman game? It's hard to say too much when we know so little about it - we don't even know whether it's set on Themyscira or elsewhere on Earth, or both, or neither. The obvious answer is that it would work just as it does in Mordor - that when enemies of whatever cause or creed defeat Wonder Woman, they rise in power and strength, while enemies remember you fleeing from battle and from how they watched (or heard tales of) how you killed their comrades. Then for allies, Wonder Woman fights with her Amazons, and they could be promoted according to who assisted her in battle.
The problem with this is two-fold. Firstly, Shadow of Mordor is a rare game in which player death is a canonical event. In most games, you get the game over and restart back where you were like nothing happened. Nemesis works in Mordor because you really did die, and they really did cause it. They killed you, and it made them a general. Unless drastic changes are made to Diana's lore, that won't be the case in Wonder Woman.
The second problem is that this is quite boring. It worked for Mordor because it was new and directly correlated to the events of the game. Bringing it back after a decade just to promote Venturians instead of orcs or whatever feels quite dull. Nemesis was speciℱ🌠al not just because of what it did, but because of what it could do in the future. Warner Bros. locking it away took away that bold new world, but hopefully, Wonder Woman has more interesting plans in store.
Why Do Other Games Not Use The Nemesis System?
As for the issue of the Nemesis system elsewhere, the patent means games can't use it without Warner Bros. permission, ie without paying Warner Bros., which they aren't going to do. Warner Bros. didn't patent it in the hopes of making money off it, but to stop other games from using it.
This decision wasn't taken to be cruel, but so that when Wonder Woman eventually rolls around, it can be sold off the back of having this very special and unique Nemesis system. The problem is, had other developers been using it for a decade, it would probably have been improved through the collective creativity of the industry, presenting new ways for Wonder Woman to use it, making Wonder Woman a better game overall.
Of course, we don't know how Wonder Woman will use it, and it could be perfect. But while Warner Bros. was within its rights to patent technology developed under its roof for use exclusively within its games, it's a shame that rather than utilising everything Nemesis could offer, it has been locked in a vault. A similar thing happened when Namco patented auxiliary games in 🔴loading screens (basically minigames) in 1995, then never found much use for the idea, eventually letting the patent expire. I hope the Nemesis patent can rise from what appeared to be its death with the cancellation of the Mordor series and come back stronger.

Rhღea Ripley Giving Up Her Belt Feels Like A M𓂃issed Opportunity
The▨ women's champion giving up her title feels like a strangely misogynistic double standard.