Wasteland 3 has a wide variety of skills that players can put points into to customize their characters. These skills are divided into combat, general, exploration, and social skills. General skills have a variety of uses – in combat, in dialogue, and when exploring the wo🐭rld. Here’s a guide to 🌱the different general skills.
Animal Whisperer
The animal whisperer skill encompasses all interactions with animals. It i๊ncludes the ability to charm animals in combat so that they fight against their former allies, as well as the ability to charm neutral animals in the wild so that they fight on the side of your squad and provide bonuses to the character who charmed them. Leveling up the skill increases the level of animal you can tame and increases the damage of your animal companion. Perks that this skill unlocks make charming animals in combat more effective and increases the bonuses provided by your animal companion.
Explosives
The explosives skill governs the effectiveness of explosives in combat, as well as interacting with and disarming explosives while exploring the world. Increasing this skill increases your damage with explosives in combat, your resistance against explosive damage, and the level of explosive traps you can disarm. Additionally, some throwable grenades and rocket launchers require a certain level of explosives to use effectively. Perks in this skill let you be more effective in combat with grenades and rocket launchers, and sometimes l🐷et you pick up free grenades when you disarm mine traps.
First Aid
The first aid skill controls how well you can heal and use healing items. It increases the amount of healing any he♛aling item gives when used by a character with the first aid skill and t♓he healing they give when reviving a downed ally. In addition, certain healing items can only be used by characters with a certain level of the healing skill. Lots of interactions in the world will require first aid checks as well. Perks in this skill increase a character’s effectiveness at healing or reviving allies in combat.
Sneaky Shit
The sneaky shit skill controls a lot of things involved with stealth, observation, and quickness. Increasing it boosts perception, which is a character’s ability to see hidden things like traps or buried treasure♋. It increases initiative, ༺which is the percent chance that you will get to go first in combat before your opponent when they notice you. It raises your detection time, which is the time it takes enemies to notice you while you are in their perception radius, and the damage you get when you attack your enemies unawares. Disarming alarm systems relies on a level of sneaky shit based on the difficulty of the alarm. Perks in this skill add a variety of features that help contribute to effective stealth and increase the benefits of being stealthy.
Weird Science
The weird science skill governs all things related to mad science and the ♎unusual applications of technology. Increasing this skill increases energy, fire, and cold damage and lets you use certain weapons – the weirder the weapon, the higher weird science skill it takes to operate. Various elements of the amazing or astonishing in the world will require weird sc🃏ience checks to understand or interact with.