Steam’s usual peaks and v👍alleys of concurre🃏nt players evened out thanks to COVID-19 lockdowns in 2020.
We’ve seen quite a bit of change in 2020 thanks to COVID-19. 168澳洲幸运5开奖网:Conventions, 168澳洲幸运5开奖网:release dates, 168澳洲幸运5开奖网:and game development has all been affected thanks to everyone staying indoors and 168澳洲幸运5开奖网:working from home. And this new normal has even caused some big changes over on everyone’s favorite PC platform, Steam.
As noted by Twitter user , the usual pattern of peaks and val🥀leys as Steam users login to play games on the weekends has disappeared in 2020. When global lockdowns became more widespread starting in March and April of this year, everyone that coul🐠d do so moved to work from home full-time. This meant home PCs were suddenly converted into work computers, and this also meant that Steam would login every day instead of just on the weekends.
In fact, so many people were logging in all the time that Steam hit an all-time peak user co🐟unt of 24,535,923 concurrent users on Apr🔜il 4.
However, the usual pattern of peaks and valleys returns when you check out the line that indicates the number of players who are actually in-game. Just because people are logged into Steam doesn't mean they're actually playing games, and🐓 the red line shows that people still do most of their gaming on the weekend when they actually have free time.
We can also see signs that even the concurrent user count is going back to n💖ormal. September and Ocꦡtober seem to have the beginnings of a jagged pattern indicating that some people are actually going back to work and are unable to login to Steam until the weekend. The difference in each peak and valley isn't nearly as pronounced as in January, but it's there nonetheless.
Her✅e’s hoping we get a vaccine and at least some of what was lost can come back in 2021.
Source: ,