Th🌼e question of whether ’s food cutscenes were real or not has been tormenting at least one member of TheGamer’s staff since we first previewed the game in September 2023. When I played it at as a newbie to the series, I hadn’t thought to try cooking anything at the campsite, and so bypas🌸sed it entirely.

However, my colleague Meg Pelliccio was playing it on a different continent on the same day, and 168澳♊洲幸运5开奖网:she had one big question about the food: is it real, or not? She sent screenshots from her video capture of the demo to TheGamer’s Slack, asking if anybody could tell (nobody could). She even got me to ask the developers about it during my interview the next day. It became a full-blown mystery when I inforꦕmed her that my question was met with laughter and I was told to draw my own conclusions.

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Asking PR contacts about it led to a similar lack of clarity. Nobody knew for sure if it was live-action, and there was a real chance that the developers had somehow achieved a level of visual fidelity and graphical excellence that made it n🍒igh impossible to differentiate video footage from CGI. It would be a huge deal if they had actually achieved that.

We know now that this isn’t the case. Finally, half a year after pointedly refusing to confirm 168澳洲幸运5开奖网:in our interview if the food was real, director Hideaki Itsuno has admitted that 168澳洲幸运5开奖网:yes, the cooking scenes are l🍸ive-action. 🦄That big, juicy s♊teak that so enamoured Meg was a real hunk of meat, sizzling in a real pan on a real fire. In fact, every type of meat you can cook in the game gets its own live-action cutscene.

When my friends and I go camping, we always bring a camping stove, mess tins, and plenty of marinated meats an𓆏d instant noodles so we can feast around the camp🎃fire while we drink beers. Real campers know the joy of watching meat cook in the wild.

The mystery is solved – Meg can finally rest. However, the issue is now possessing me instead. I can’t stop thinking about how none of the editors at TheGamer could tell if it was real or not. The rest of the game’s graphics not being nearly as good was a bit of a giveaway, but it’s easy to rationalise that, since the graphics in cutscenes almost always look better than during gamepl♔ay. Also, it was a fairly early demo, so maybe the rest of the graphics were still catching up. Most of us weren’t willing to take a hard stance on the steak.

We believed it could be CGI because triple-A games have been chasing photorealism for the last decade. I’m generally not impressed by photorealism and it’s not a factor in how mu💫ch I like a game or not, but I’m also aware that I feel this way because the quality of graphics has improved in leaps and bounds within the 21st century alone. A triple-A game from 2023, like Alan Wake 2, will look vastly more realistic than a game like 2013’s original release of The Last of Us. And The Last of Us looks vastly better than 2003’s Knights of♔ the Old Republic. Graphics look better than ever before.

But graphics are hitting a ceiling. There are two major limiting factors: one, that there is a maximum amount of phꦆotorealism achievable, and two, the technology to create truly photorealistic CGI will be too expensive to be feasible. Capcom’s decision to use video footage ♎was driven by both those factors – the money that would have been spent on rendering realistic meat could instead be spent on “buying good meat” and filming it being grilled.

Plus, you can eat it after.

We’ve chased photorealism to the point where we’re starting to be unable to tell if real footage is generated or not, so it seems like we’ve come far enough. In an industry where development costs are growing ridiculously large, do developers really need to be spending additional money to create more realistic graphics? And do gamers really need to be asking for graphics indistinguishable from real life? Dragon’s Dogma 2’s sizzling steak has made me realise that if I can’t even꧋ tell the differ✱ence between video and CGI anymore, maybe graphics have already come far enough. It’s time to focus on more important things.

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Your Rating

168澳洲幸运5开奖网: Dragon's Dogma 2
Action RPG
Systems
4.5/5
Top Critic Avg: 87/100 Critics Rec: 91%
Released
March 22, 2024
ESRB
Mature 17+ // Blood and Gore, Language, Sexual The꧑mes, Violence
Developer(s)
Capcom
Publisher(s)
Capcom
Engine
RE Engine

WHERE TO PLAY

DIGITAL

Dragon's Dogma is the long-anticipated sequel to Capcom's action RPG. Once again taking on the role of the Arisen, the game promises full customisation in how you create your character and play through your story.