In a time long before I was born, known as the ‘80s, the video game industry was still primarily in its arcade era, making its way to more families at home, thanks in large part to Nintendo and Sega.

If we ignore how badly the industry wasꦬ doing back then - and let’s be honest, it’s not great right now either - we can stop to take a look at the available games, and how they compare to the games we get nowadays. Sure, technology has come a long way, but do you ever feel like ‘fun’ is sometimes a lower priority than shareholders, flashy marketing, and companies trying to both copy each other while outdoing each other? Yeah, me too.

B🎐efore I continue talking about clas😼sic games, here's a fun fact to make you feel old: I’m the same age as Ocarina of Time.

In my best ‘old man’ impression, I say: video games used to be different.

Back In My Day, Video Games Were Video Games

Crash runs away from a boulder in Crash Bandicoot on the PS1.

They used to be simple, they used to be creative, and they used to put enjoyment at the forefront of the experience. Sure, in saying this🐠, there’s some level of sugar-coating the past and ignorance of the countless incredible games we still get nowadays, but I’m talking♏ generally here. Let me generalise.

I’m not saying we should go back to the way things were - I don’t think Altered Beast is going to be making it into 168澳洲幸运5开奖网:The Game Awards - but when we get mo🌟dern games that are just… ‘video games,’ then we see how well they can be received. This dꦉoesn’t mean we need more Altered Beasts, though.

Altered Beast is good - the packed-in Wii Sports of the Mega Drive🍃, if you will. Genesis, for you Ameri♑cans.

I’d be remiss not to mention that games back then, as simple as they were, were hell. They were brutally difficult, either by 💙design or lack thereof, and there was no phone in your pocket that could tell you where to go or the best strat𓃲egies. To this end, you could spend hundreds of hours on a five-hour game, and that’s just the way it was.

We Don’t Need Classic Games, We Need Games To Feel Like Classics

Astro Bot Sly Cooper Jumping Away From Explosion In Hub

Now that not just the industry but the games themselves have expanded so much, it also means that simpler games need to be expansive. Not huge open worlds or grindi🎃ng for hours or live-s🍰ervice models, but they just need to have more on o🦂ffer -💝 more to experience.

Aside from the still-going-since-the-’80s plumber, the easiest example is 168澳洲幸运5开奖网:Astro Bot. The game launched in 2024 and was just pure joy for so many people - so much so, that it went on to win Game of the Year at The Game Awards. It’s monumental for a dialogue-less platformer to even be nominated, but to beat 168澳洲幸运5开奖网:a 100+ hour Final Fantasy game, a technically beautiful 168澳洲幸运5开奖网:Black Myth: Wukong, and an ambitiously colossal 168澳洲幸运5开奖网:Shadow of the Erdtree. As upset as some people were that 168澳洲幸运5开奖网:a ‘simple game’ could be rega꧑🦩rded so highly, it didn’t change the fact that it swept.

Nominated alongside Astro Bot was Balatro, a simple but extensive card game that also had a tight grꦑasp﷽ on players, whether it be on PC, console, or mobile. Made by just a single developer, here it was, standing alongside these giants.

Sometimes, Simpler Is Better

Several Jokers from Balatro

I feel like the evident success speaks for itself. There’s a lot to be said about how these ‘video game’ video games can be received, and how much people are drawn to them. We don’t need less of the huge, ambitious games - they’re still brilliant and high-quality examples of t♔he industry’s possibilities - but we do need more of these games that are just aiming to be ‘fun.’

Indie developers often lean towards a smaller structure as it allows them to be creative within budget constraints, but they prove time and time again that if there’s heart, it doesn’t matter. A🌄stro Bot felt like the first time in a while that a triple-A studio without the Nintendo umbrella looming over it put out a ‘video game’ with heart.

Maybe 168澳洲幸运5开奖网:Donkey Kong will𒐪 be on the bongos at this year’s The Game Awards🎀 orchestra.

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168澳洲幸运5开奖网: Donkey Kong Bananza
Action
Adventure
Platformer
Systems
Released
July 17, 2025
ESRB
Everyone 10+ // Fant༺asy Violence
Developer(s)
Nintendo
Publisher(s)
Nintendo
Number of Players
Single-player