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If there’s one thing 168澳洲幸运5开奖网:FromSoftware games like Dark Souls and the others do exceptionally well, it’s boss fights. As the Souls series went on the boss battles only got better, yes there were a few ꧅duds, primarily in DS2, but there’s a lot of bangers in there.

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For example, Artorias The AbyssWalker, Pontiff Sulyvahn, Fume Knight, Ornstein And Smough, Lady Maria and Gehrman, Dark Eater Midir or Genichiro. The List goes on and on. Elden Ring poured more into the big bucket of bosses, especially with its DLC, so we thought we’d tally them all up to show how far we've come. Here’s which FromSoftware game has the most bosses.
What Counts As A Boss?
So the fun thing about FromSoftware games is that as the series went on the developers got pretty clever, creative and funny with 🍎some of their boss encounters.
Originally in Dark Souls you would go through an area, then fight a boss, usually at the end. The sequels introduced more boss fights at the mid-way point and when Elden Ring came along the idea of a set boss encounter location went out the window.

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Now you can just stumble onto a boss whilst out wandering and whilst there still are the traditional short, long and legacy dungeons with big bad bosses at the bottom. There’s still a sprinkling of title fights as you🐠 go through them, or try to access them or☂ just pass by a specific spot.
Sometimes it’s not even a boss. Occasionaly it's just a really chunky creature, an 168澳洲幸运5开奖网:absolutely massive monster or someone in armor.
There’s also pseudo bosses in the form of invasions at the beginning or end of specific side quests. But for the sake of everyone’s sanity we’ll be tracking any fight that slaps a big health bar on the screen and sets the game's soundtrack to “Ominously Operatic”.
How Many Bosses Are In Each FromSoftware Game?
The developers have certainly put the proverbial foot on the gas pedal when it comes to big fights. We've gone from just a handful in Demon Souls to now literally stumbling into them in Elden Ring, and its never been better.
The ramping up off bigger and better brawls as the series goes on over the years is a noticeable, interesting and trackable bit of information. So we'll be going in order from their earliest game to the latest big release.
Any boss that spawns more than one entity will still be counted as one. For example, Maneater, Four Kings, Royal Rat Author🌳ity, Shadow of Yharnam, the Bell Gargoyles and so on.
Demon Souls
First up we have the game that started it all, Demon Souls. It formed the pattern that FromSoftware would rarely deviate from with its gameplay loop of live, fight, die, repeat that we’ve come to love and♐ cherish over th🉐e years.
It was the first stumbling step of the studio, but over the years, and one remake later, Demon Souls has gone from obscure precursor to the Souls series to a stablemate right alongside them. Since Demon Souls has no DLC we🍬’ll be taking stock of all the big encounters in the main game in our tally.
Main Game Bosses |
20 |
---|---|
Total |
20 |
Dark Souls
If Demon Souls was the burning ember, Dark Souls was the spark that blazed the undying fire into the series we all hold dear today. Though the back half is infamously unfinished, the entire adventure and its 168澳洲幸运5开奖网:rich and depressing story until that point is exciting, unsettling, memorable and absolutely brutal. Looking at you Sens Fortress.
Featuring many of what would go on to be hallmarks of the FromSoftware franchises as a whole, Dark Souls for many is a gameꦕ that is ꧃great to revisit time and time again.
In terms of boss fights, we get everything. It goes from 🐬dudes in armor, to towering demons, twisted dragons, lost corrupted kings, a big butterfly and a duo that would go down in Dark Souls history.
Then there’s the DLC which is now borderline mandatory. Not only does it flesh out the lore more, it features time travel, three of the hardest boss fights in the entire game and it alters the cutscene and context of a big boss fight in 🌃the🃏 main game.
It’s recommended to play the DLC before you fight Great Grey Wolf Sif in Darkroot Garden. Also, prepare to cry once you do.
Main Game Bosses |
24 |
---|---|
DLC Bosses |
4 |
Total |
28 |
Dark Souls 2
The controversial follow up to the cult classic, Dark Souls 2 has its own amount of charm and despite the bosses being mostly big dudes in armor its got some good points to it. Plus, after a lot of tweaks with Scholar Of The First Sin, it’s much better than it used to be.
As an extra silver lining, out of all the FromSoftware games over the years before Elden Ring, it had the most DLC content. And they were pretty big with each one taking multiple hours to beat.

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There was the Crowns of the Sunken King, Old Iron King and Ivory King. Each one was set in a 168澳洲幸运5开奖网:unique new location, brought new enemies and gear, mostly featured new mechanics and both Iron and Ivory King had some good bos🍎s ꦐfights. Whilst Sunken Kings story was the most compelling.
Completing all of them also rewards you with a unique helm in the form of Vendrick's Crown. Which was an item that prevented hollowing upon death, which completely removed the need to stockpile effigies 💖to counter hollowing at a Bonfire in order to𝓡 take advantage of the online multiplayer.
he Hollowfication mechanic in DS2 was an annoying holdover from the old games that they’ve thankfully moved away from. Now you just pop a consumable whenever you want.
Main Game Bosses |
32 |
---|---|
DLC Bosses |
9 |
Total |
41 |
Dark Souls 3
If Dark Souls 2 was the misstep, Dark Souls 3 was the course correction and my it was quite the change. Combat felt more like the classic, we were back dealing with the Eternal Flame and the flow was a lot more li🍌near, so you spent less ꦑtime wandering.
The locations were gorgeous and there was a lot of variety in the boss fights again. Though there still was the occasional dude in armor, we still got a big bling covered skeleton, the Blob Pope, the Artorias Fan Club and a giant angry rotten tree. Plus there’s a final boss that switches into the weapon sets of everyone that beat the boss of the f🅘irst Dark Souls.
Then there’s the DLC and it’s arguably the best they’ve ever done. There’s only two this time, but it was a sign of the studio refining their touch. Instead of three chunky locations split into three separate DLCS, now we’ve got two but with much bigger pl🦩aygrounds💛.
The Ringed City for example, was not just big enough to be its own game, but it also was a brief whistle stop tour of locations from across the entire Dark Souls series to that point. Plus it came with the best dragon boss fight in the series unꦏtil Eldenꦓ Ring, and it was a Shin Godzilla reference as well.
The Ringed City’s final boss also dropped an item that brought closure to a character from the other DLC, The Ashes Of Ariandel.
Main Game Bosses |
19 |
---|---|
DLC Bosses |
6 |
Total |
25 |
Bloodborne
A game we’ll likely never see a follow up to, Bloodborne was FromSoftware diving into cold and dark Eldritch waters. Gone were the fantasy dragons, and in their place were Old Gods of the Deep, tainted Beast Blood, literal nightmare r👍ealms and lots of blood.
Combat was also much different for what we had experienced from the Souls games so far. Rather than wearing people down with a big sword and shield with the occasional well-timed dodgeroll, this time we’re zipping about like anime characters.
Aggression was the emphasis with health recovery based on getting back into combat as quick as possible combined with staggering enemies for a Vicious Attack that chunked their health bars. We also had the appearance of transforming Trick Weapons that allowed for on the fly combo crea🀅tion and o🌄verall tighter feeling combat.
There are shields in Bloodborne. But they’re more situational, or in one case just a useless bit of wood included as a joke for fans.
Bloodborne is also the outlier for FromSoftware games as it only has one DLC. The Old Hunters expansion transported us to a separate nightmare realm that was created as a curse for a Hunter group by an Elder God of the Deep.
Everything is lovingly Lovecraftian, and the whole experience feels like FromSoftware’s take on the horrors of The Shadow Over Innsmouth.
Main Game Bosses |
17 |
---|---|
DLC Bosses |
5 |
Total |
22 |
Sekiro
Next up we have FromSoftwares attempt at doing something different once again. Sekiro shifted things away from Medieval fantasy and a vaguely European setting back to Japan, and focused more on building a coherent story. It was also the first FromSoftware game to seem more narrative driven instead of just having another hub full of NPCs.
We had a new take on why our character was continually resurrected upon death, and the combat was completely overhauled into a different style of game once more. With plenty of notes taken from Bloodborne. Instead of traditional sword and board; We had parries, ninjutsu and a lot of dodging based combat. Also, it was the first time we saw a grappling hook being brought in.
Sadly there was no DLC, but we did get the Gauntlets of Strength update that added a one-life challenge mode and 168澳洲幸运5开奖网:two new boss variants. But it’s generally thought that at the time, Elden Ring was being produced and Sekiro was just a side project for Miyazaki to experiment.
Main Game Bosses |
15 |
---|---|
Gauntlets Of Strength Update |
2 |
Total |
17 |
Elden Ring
Finally we’ve got Elden Ring. From top to bottom it’s the best game FromSoftware have produced to date. Utterly gigantic in scale and scope, Elden Ring had a lore layout tinkered with by George R. R. Martin and a big healthy budget of 200 million dollars behind it, and it shows.
Gorgeous in its details from the huge spanning vistas to the tiny little greebles and scrimshawing on individual armor panels, the work was put in. Combats never been more varied, creating a build is easier than before and multiplayer through community interaction is at the forefront. Then there’s the bosses, you could write a dissertation on a few of them.
Everyone has their favorite, and everyone hates the Ulcerated Tree Spirit. But the brawls are better than ever. There’s your standard gimmick fights, duos, trios and even a fake-out or two that will keep you on your toes. Not to mention the boss rush at the end and the super bosses and the Legacy Dungeon.

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Then there’s the DLC. The Shadow Of The Erdtree is arguably FromSoftware finally getting into their groove with expansions. Instead of piecemealing it out through big areas in singular DLCS like Dark Souls 2, or two DLCS with crossover like Dark Souls 3. Elden Ring introduces one big new linear story, in a mass🍌ive 60 h🔜our expansion that acts like a pseudo-sequel.
There’s DLC exclusive mechanics, new weapons, talismans and a lot of really nice new stuff that makes yoꦕur Tarnished warrior much more arial and mobile than they’ve ever been before.
Plus, not to be outdone by its predecessors, Shadow Of The Erdtree features a Legacy Dungeon that the developers themselves ha🅰ve said is🧜 the biggest dungeon they’ve ever made.
The Developers have also mentioned that the recommended starting level for the Shadow Of The Erdtree DLC is 120.
Chock full of bosses like the main game, the DLC is a Souls game unto itself with its sheer size. Plus, unlike other Souls games where you turn up long after everything bad has gone down, this time you’ve got there around a day or two after Miquellas Crusade, and it’s all still kicking off.
Main Game Bosses |
116 |
---|---|
DLC Bosses |
36 |
Total |
152 |
Which FromSoftware Game Has The Most Bosses?
Now that we’ve taken a measure of all the FromSoftware games it’s time to announce a winner, and we have a clear victor. Standing far ahead of all those that came before it is Elden Ring. Coming in with a top total of 152 bosses in the full♓ game across both the main story and the DL💟C.
So there you have it. If you’re looking for a FromSoftware game from the entire series so far that will give you the most opportunities to fight a big boss, then at the top of your list should be Elden Ring. Its got the most big fights and chances to "Get Good".

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