One of my gaming 168澳洲幸运5开奖网:New Years’ Resolutions for 2023 was to finish the 168澳洲幸运5开奖网:Magic: The Gathering decks I’d half-built over 2022. So far, things are going pretty well, and this year I’ve made three new C🍰ommander decks: Monkey and Ape Typal with Kibo, mono-white blink with Preston, and Big Green Stompy Monsters with Goreclaw. However, one deck on my to-do list still completely eludes me, and not through lack of trying.
Despite Magic: The Gathering being 30 years old, having tens of thousands of cards, and there being nearly 300 creature types to build around, Druids have never had their time to shine. There isnﷺ’t a single good Druid commander out there, and so this is me planting my flag in 🌳the ground and imploring Wizards to give us one.
Druids are a mostly green-centered creature type that likes to play with producing mana. Lots of them are mana dorks themselves, or they can untap lands to give you some extra juice. They’ve long played more of a supporting role in green decks, and as a result 168澳洲幸运5开奖网:every possible commander for a Druid-focused d🥀eck is, frankly, a bit pants.
Druids are probably the most ubiquitous creature type to also not have an obvious go-to Commander. So far their job is to fill hꦆoles in set design, rather than have an identity of their own – need a mana dork? Throw in a Druid. Something vaguely tapping-related? Druid. Maybe something to do with a land? Go for it, add a Druid.
According to EDHRec, the most-played Druid Typal commander is Seton, Krosan Protector. His ability lets you tap a Druid to produce green mana – an ability a huge number of Druids already have, making it pretty useless. There’s also Raggadragga, Goreguts Boss; Kinnan, Bonder Prodigy; and Omnath, Locus of Mana, which all work nicely with mana abilities but don’t do anything ꦚspecial with Druids in particular.
Of course, you could also just run it under any of the generic Typal Commanders, like Ramos, Dragon Engine or Morophon the Boundless, but it feels weird using the go-to commanders for obscure creature types for one as big as Druids. There are 294 Druid ca🧔rds, with lots of them being printed in the last couple of years. For how big of a role Druids have on the game right now, I’m sure we could do a bit better than Morophon.
I’m not a Magic designer and don’t know what a Druid Typal commander would even look like. Of course, I have some utterly busted ideas, like Druids getting +X/+X, where X is the amount of green mana you have, or something similar, but I also ha♚ve the luxury of not caring about balance.
Maybe it could be a simple lord that makes Druids less squishy with some stat boosts, or maybe a way to cheat more Druid🐬s into play, borrowing a trick from the infamous Elfball decks? I just want something that makes Druids less of a supporting act for other green🍰 creatures, and more veritable threats in their own regard.
It's not that there aren’t commanders that would work for a Druid deck. I’m sure if I bit the bullet I could just go with Omnath or Morophon, but it’s a flavour fail that would always annoy me. I just want to play all the cool Druids I have in my collection in one deck. Somewhere I can run cards like Master of Ceremonies, Accomplished Alchemist, and Werebear together and expect a little bit of mechanical cohesion.
I’m not interested in making the most perfectly optimised deck with a few Druids in and calling it a day. ꧒I want to go whole hog with the theme, making my deck a veritable Stonehenge of Druids led by one commander who feels like they should also belong in the deck. Not every creature type deser💜ves a commander, but Druids are long overdue one.