Being the pseudo-fighting game it is, 168澳洲幸运5开奖网:Windjammers 2 appropriately has super attacks officially referred to as "power tosses". You can perform these attacks in two ways: by charging them up after a block, or by using your meter (which charges throughout the match). These unique specials really help to give Windjammers 2 a lot of its character. Initially, you will probably be leaning pretty heavily🧜 on these power tosses, but you may soon come to realize that they were not all created equally. Once you have fully learned what each character's super attack does, you will be able to effectively defend against them. However, even then, som🔯e of these attacks will maintain their status as a threat even after you know how to deal with them.
11 H. Mita's Power Toss - Somehow Worse Than A🙈 Regular Throw
This is, by far, the worst powerꦿ toss in the game. It is so bad that♋ it's unclear what it is even supposed to do. It appears as a slow-moving wave that is easily intercepted. It is, quite honestly, a worse shot than just a standard quick-release throw.
Just being in the vicinity of this super seems like enough to catch it. It is slow, extremely predictable, and if the opponent isn't sitting directly in the goal, doesn't possess enough knockback to do anything. Maybe it is broken? No matter the reason, it still stands that 168澳洲幸运5开奖网:this is a very poor super attack.
10 G. Scott'ꦬs Power Toss - T🎶oo Slow To Justify
Oh boy, slow and predictable? Th💃at's two for one! This power toss sees Scott ricocheting the disc from side to side. Unfortunately, it just doesn't have that much speed beh⛄ind it, and it is very, very predictable.
Of all the power tosses in the game, this is one of the worst. All your opponents have to do is hang around the middle of their side of the court, and it will come right to them. It is still probably bett🍸er than Mita's but only by a small degree.
9 L. Biaggi's Power Toss - Predicta꧑bility Is Its 🙈Power
For his power toss, Biaggi throws the disc so that i🦄t circles in the direction of the goal. The circle gets wider as it progresses closer to the goal. Unfortunately for Biaggi, it is very slow. Moreover, the circle is tight enough that all your opponent has to do is rush the center, and they will be able to easi𒅌ly disrupt the super attack before it becomes a threat.
One benefit of this is th🦋at if you see your opponent rushing, you do have an ideal opportunity to throw a hammer special, which lands near the goal, and can catch your opponent off guard. However, outside🍨 this gimmicky approach, this is just a bad power toss.
8 S. Ho's Power Toss 𓆉- A Sneak🧸y Super
Ho's EX attack is🅷 great at getting past unfamiliar players, but beyond that, it is a little too predictable to be effective in the long term. It will appear either high or low, then part-way through its fli𒐪ght, it will appear opposite of where it had been previously.
So, if it is currently traveling high𓂃, just go low, and you will catch it every time. You can also snag it early right at the center line if you are feeling really spicy, but that is pretty dangerous. Once you have the hang of this attack, it simply isn't much of a threat.
7 J. Raposa's Power Toss - A S🅺olid Super
Raposa's power toss sees the disc ride the wall (much like Miller's super attack), only to curꦉve out as it reaches the back of the arena and bounce into the center of the goal zone.
Once you become familiar with this super attack, you can focus on defending the center area, as that is always the destination of the disk, but it is a relatively fast-moving suꦿper, so you can absolutely catch your opponent off guard and sneak it by them. Overall, it is probably going to be more effective when used against unfamiliar players but is a little💯 too gimmicky to have genuine long-term utility.
6 🎉 S. 💯Delys's Power Toss - Nearly Excellent
If the startup wasn't so long, this could be an extremely potent power toss. However, as is, it freezes on th💯e screen for a couple of seconds, which gives your opponent quite some time to prepare themselves for what is coming.
Once it gets going, it is very fast. So, if you position it well, you♏ will absolutely be able to slip it by opponents on occasion. However, if your opponent is ready for it, you may be in danger of having your super attack reversed. It is probably best used sparingly.
5 🤪 S. Miller's Power Toss - Highly Useful
Miller's power toss isn't particularly hard to predict, but it is fast enough that even with foreknowledge it is more than capable of slipping past you. Once it heads in one diꦓrection🍎, it is locked in.
This means that the opponent has to acknowledge if it is going high or low and furiously dash in that direction in order to intercept it. If you are slow on the hop, you are probably not going to get there in time. It is e♑ven more of a handful when you are playing on one of the larger st💖ages.
4 🐲 J. Costa's Power Toss - Fast And Eff🐎ective
This is a very fast power toss. Costa's super attack sees him throwing the disc in a zigzag pattern. While the pattern isn't particularly tricky, the throw𝔉 is super quick. It can also sail straight into the center of the goal, which gives it a very real chance of getting you the max point allotment in the majority of stages (unlike a super like Miller's, which will always 🌄hit on the corners).
Overall, this feels like a genuinely threatening 𓆏super attack. Even if you are fully aware of what it does, it can absolutely sneak past you and is one of Costa's best attributes.
3 K. Wessel's Power Toss - Does This Guy Need A Super 💧This Good?
This♈ will be an easy point scorer when used against new players. You can choose to send the disc up along the north or south walls. As it nears the goal it will suddenly make a 90-degree turn, travel to the center, make anotheꦰr 90-degree turn, and go directly to the middle of the goal.
It is very similar to Raposa's power toss;꧅ the big difference between the two attacks is that Wessel's is faster. This ultimately makes it the better attack. It is actually fast enough that it is pretty usable even once the opponent knows its pattern, especially if you catch them being too aggressive and hugging the centerline.
2 H. Max - A Super Effective Su♓per ๊
Max performs a spin and sends the disc spinning toward the center of the screen before it careens to one side of the arena. It is certainly interruptible, especially when it is more to the cente♚r of the playfield, but once it gets going it's quite fast, and very capable of plowing you right into your own goal.
Overall, this one is pretty good. Just the way the screen shakes makes this move 168澳洲幸运5开奖网:feel appropriately powerful. Use it sparingly, and in conjunction with the hammer throw special, and 🥂you will absolutely rack up some p✤oints with it.