168澳洲幸运5开奖网:Wo Long: Fallen Dynasty is basically Nioh, but with a clunky vers🅺ion of deflecting mechanic. Even the prologue is déj🗹à vu, ending with a pushover boss who hides a much harder second phase, transforming into a twisted, demonic monster who destroys your divine beast and sends you squirming back to square one.
Granted, I like Nioh and Sekiro. Put the two together and I’ll probably have a good time, and I suppose I did here in parts — I’m a sucker for Soulslikes, and all the basics are here in Wo Long. There are replenishing healing flasks, dodging is vital, and you save at 'bonfires' that reset everything, all leading to a boss. In Wo Long, the bonfires are flags, which is the one place where it truly shines over its inspirations and predecessors. Capturing each flag increases your fortitude, which is the number your morale rank drops to when you die. The higher your morale rank, the less damage๊ you take. So, capturing a🌠ll the flags makes an area easier.
They make a staple Soulslike mechanic a much more meaningful part of the world, turning𒆙 the bonfire archetype into a declaration of victory. You’re not just reaching the next section — you’re conquering it. Literally, since some flags can’t be placed until you beat mini-bosses, making the bonfire less of a sanctuary and more of a reward. By having several flags to capture throughout each level, there’s more reason to explore each area, often leading to hidden paths or carefully obscured nooks and crannies.
The downside is that the zones themselves aren’t that interesting to explore. For one, 168澳洲幸运5开奖网:loot is a convoluted mess — like Nioh, Wo Long has a Diablo-style system that fills your inventory with a bunch of variations on the same weapons and armour. It's an overwhelming amount of clutter with meaningless percentages slapped on top that never feels particularly rewarding. I ended up sticking with the very first sword and set of armour right until I finished the game, ignoring the mountain of minuscule stat increases to avoid the inevitable headache of trying to decipher it all. It didn't make much of a diꦬfference.
I also stopped bothering with flags and the difference in difficulty felt negligible, so the novel idea of fully exploring a level to make bosses more manageable quickly fell apart. But even when I started rushing to the boss, I found most of the flags anyway due to how small the levels are. The already tiny zones are split into even smaller areas separated via a menu. There’s no cohesive flow from level to level, making the entire game feel disjointed and progression artificial. Wo Long’s potential is immediately limited by this self-imposed level structure si☂nce it can’t make zones too big due to the rigid number of flags it adheres to across the entire game.
But the zones themselves are just one part of a much larger problem with Wo Long's supposed grand adventure. Every character is a walking trope: you come across valiant knights and damsels in distress, as well as distant fat🌼hers and backstabbing friends. I don’t remember a single name, but I remember each bog-standard archetype. In Soulslikes, I typically wonder why I'm standing at the final fog gate, and what my purpose in the story might be, and it's deeply gratifying trying to puzzle together those answers.
The overabundance of characters padding out the co-op roster, and its cookie-cutter narrative, never quite sunk its teeth in the same way. There was no mystique or interesting pull, just a basic foundation to string bosses togethဣer, making the entire adventure feel cold and mechanical.𓄧
The 💯majority of dialogue is exposition, and each level ends with animated cutscenes that throw an endless barrage of generic lore at you.
Wo Long: Fallen Dynasty is a serviceable Souls-like. If you enjoy Nioꦉh and Sekiro, it’s a fun bit of filler, but it’s a forgettable and often mundane experience, serving as a highlight reel of previous Soulslikes while missing the point of what made its predecessors interesting to begin with.

Played on Xbox Series X.
- Rich, in-depth customisation.
- Beatiful scenery.
- Overly simplistic combat.
- Stuttering and crash issues.
- Bland level design that quickly grows repetitive.
- Cluttered loot system.