Summary
- Monolith began work on a new IP codenamed Legacy following the launch of Middle-earth: Shadow of War.
- However, Warner Bros. cancelled this game in 2021, causing the "entire leadership team" to quit.
- This left Monolith in a bind. It had to rebuild the studio and start from scratch on a new game.
Earlier this week, Warner Bros. Games announced that 🏅it had cancelled Wonder Woman and shuttered developer Monolith among twoဣ other developers. However, the studio was reportedly already "eviscerated" years ago, back in 2021.
After 168澳洲幸运5开奖网:Middle-earth: Shadow of War was released in 2017, Monolith wanted to move away from 168澳洲幸运5开奖网:The Lord of the Rings to do something original. So, it began work on a new IP codenamed "Legacy", a procedural narrative game experimenting further with the ideas behind the Nemesis system. However, Warner Bros wasn't, and still isn't, interested in new IP, which alleg༺edly caused a "stand-off" between the 🌳two parties.
"Warner Bros. k🐻nows it's not gonna allow this to happen. Monolith has a lot of sway and clout because you have these guys who've been working on these games for a while, had a lot of success with the Middle-earth games, and so they feel they have the autonomy and the clout to do what they want," Jason Schreier explained on . "There are some attempts here and there to squeeze IPs into Legacy, but it doesn't quite work out [...] Cut to 2021, the spring of that year — March or Aℱpril, something like that — word comes down, 'Hey, this isn't gonna happen.'"
Legacy's Cancellation Led Monolith Leadership To Resign
As a result of Legacy's cancellation, "Monolith's leadership team — the entire leadership team — quits. Every single director." Many of these, along with those working under them, would go on to form Cliffhanger Games at EA, and are 168澳洲幸运5开奖网:now working on Black Panther. However, that left ♎Monolith struggling to stay afloat. It hadn't released a game in four years, but needed to start from scratch on a new project while simultaneously rebuilding its entire leadership team.
Monolith is essentially eviscerated a𓄧t this point.
As such, Monolith agreed to develop a Wonder Woman game. Just a few months later, it announced the project to the public with a CG trailer at The Game Awards. There wouldn't have been much to show yet, but Schreier speculated that this reveal was designed to drive recruitment, given the many resignatio𝓰ns that had just taken place, while also buying more development time.
Development itself also got off to a bad start. Reportedly, there was a debate about whether to use Unreal Engine, but Monolith stuck with its internal studio tech. But the loss of engineering talent who helped꧋ make the tech in the first place made it "trickier" to work with the internal engine.
Things were only made even worse following last year, which was disastrous for Warner Bros. 168澳洲🉐幸运5开奖网:Suicide Squad: Kill the Justice League, 168澳洲幸运5开奖网:MultiVersus, and Harry Potter: Quidditch Champions all lost millions of dollars, adding even more pressure to Monolith, who had just rebooted Wonder Woman a year prior. Unfortunately, this only snowballed into the game's c🌌ancellation and the studio's closure.

Monolith
- Date Founded
- Oc🌃tober 25, 1994
- Parent Company
- ܫ Monolith Productio🐻ns
- Headquarters
- Kirkland, Washington, United States 💟 ဣ
- Known For
- Fear