World of Warcraft has gone through many changes over its long lifecycle. From adding new classes and races to new continents and new abilities, the game looks very different now compared to where it began. As a result, there are many features that Blizzard has either removed entirely or changed so much they barely resemble their original for🅺m.
Even if you love Battle for Azeroth, previous iterations of the game had some unique features. Whether removing them improved or ruined the experience can be debated. For better or for worse, these are 10 of some of the most interesting features Blizzard decided to axe in 168澳洲幸运5开奖网:World of Warcraft.
10 Symbiosis
Symbiosis has to be the most unique spell Blizzard ever imp✤lemented. Created and removed with the Mists of Pandaria expansion, Symbiosis was buff given to Druids. Players could cast Symbℱiosis on a player of another class and both would gain a unique ability.
If a Balance Druid cast Symbiosis on a rogue, the druid would gain Cloak of Shadows and the rogue would gain Growl. If a Feral Druid cast it on a Holy Paladin, the druid gained Divine Shield and the Paladin gained Rebirth. There were 18 different spells the noཧn-druid target could gain and 40 unique spells the dr🌼uid could gain (10 for each spec).
9 𒐪 𒁏 Druids Can't Talk to NPCs While Shapeshifted
Although with the release of Classic players can experience the annoyance of🐭 this feature once again, it had been years since anyone in Retail had to deal with it. During Vanilla, shapeshifted druids were unable to speak to NPCs. It wasn't exactly a huge inconvenience. Shap🎉eshifting only cost mana after all. However, if you happened to forget, you could be left standing in front of your quest giver questioning whether or not you're lagging.
8 ౠ Ritua𒐪l of Doom
This was one of those fun class-flavor abilities that added to the roleplaying element of World of Warcraft. Until Cataclysm in Patch 4.0.1, to summon a Doomguard, a warlock needed the help of 4 friends. The party would clic🐻k the summoning portal and at the end of the ritual, one of them would randomly die.
Via this self-sacrifice, a Doomguard would appear, ready to be enslaved by t🐽he warlock. Most players used it for trolling, rather than raiding. Some of the more devilish warlocks it in Goldshire or at the Crossroads. Hopefully, with Classic and maybe TBC servers, the fun of the Doomguard will be reborn𒀰.
7 🅺 ꦅ Raise Ally
During Wrath of the Lich King, Death Knights could learn the spell Raise Ally at level 72. Unlike other battle resurrections, this one brought allies back to life as fiendish ghouls. The ghoul was weaker than th♓e player, with only 60% health and 20% mana. However, it was better than having someone dead. Plus, it was much more fun than traditional Rebirth.
Death Knights had a few other fun flavor spells as well. Corpse Explosion, for example, would cause a dead player to explode into ꧅a giant hunk of meat, causing some modified nature AoE damage to enemies. It was removed in Cataclysm, though brought back by popular demand as a cosmetic glyph in Mists of Pandaria.
6 Ability Class Quests ☂ 💝
Although class quests as a concept were brought back in Legion with the artifact weapons, they were much more prevalent in World of Warcraft's early days. Class Trainers (which are now also obsolete) were not able to provide ev⭕ery spell for a cost. Many spells integral to 𝓡each class were obtained via quests.
Every Warlock demon, many of the Druid's shapeshifters, and even the Warrior's defensive stance were obtained after undertaking quests. For new players who didn't understand the importance of their class quests, it was entirely possible to level up without getting critical spells. It was pretty common for Druids🍃 to pass on their water form quest, at least until they had more available flightpaths.
5 ﷽ Hidden Hunter Pet Abilities ܫ
While we understand why hunter pets were normalized, we kind of miss the variety of hidden abilities that made certain mobs stand out. For example, Wind Serpents were awesome choices for 168澳洲幸运5开奖网:PvP twink content, as their Lightning Breath was ranged and ignored armor. Special abilities for pet families still exist in World of Warcraft, but what doesn'♛t is the hidden abilities of one particular mob within that family♏.
In Vanilla WoW, the wolves from LBRS had the highest rank of Furious Howl obtainable in-game. Broken Tooth, the rare cat from the Badlands, had the fastest attack speed in the game with 1 🃏attack per second. The wolves in Alterac Valley had run speeds faster than epic mounts. Lupos, the rare wolf in Duskwood, attacked with shadow damage rather than physical. The list could go on and on. Hunter pets used to be so much more interesting.
4 🌺Profession Specific Locations ℱ
Professions like Blacksmithing and Alchemy used to require not only forges or labs to craft items, but forges or labs in specific locations. Flasks couldn't just be made at the local Ironforge craftsman. Adventurers had to venture into Scholomance or Bl♍ackwing Lair to brew those. Want to smelt some Dark Iron from the ore you mined earlier? Looks like you need to lava hop your way to the Black Forge in 🍒Blackrock Depths.
Trying to make any armor or weapons from that newly smelted Dark Iron? Defeat Lord Incendius and start hammering away at Blackrock Depths' Black Anvil. It was an interestiไng mechanic, though we understand why Blizzard removed it. It was pretty inconvenient.
3 Reforging
Added during the Cataclysm expansion, Reforging allowed play⛎ers to exchange 40% of a single secondary state with another. Already reach the hit cap, but find a new piece of gear that is a huge upgrade other than its unnecessary hit rating? Luckily, you can transform it into critical strike, dodge, haste, 🍬or parry rating instead.
The Reforging was that it allowed more classes to roll for a potential upgrade, rather than being forced to disenchant due to undesirable secondary stats. It used to be a fairly essential part of the game, allowing for more best-in-slot possibilities. However, it was removed in Warlords of Draenor, Patch 6.0.2.
2 ༺ Certain Guild Perks ♍
When Cataclysm introduced guild perks, there were a lot of very useful one꧋s that were eventually removed. One popular, albeit controversial, perk was Have Group Will Travel. This perk was granted with a guild level of 21, allowing one person to summon all party or raid members to their location. Of course, it was removed due to complaints of its exploitability and lack of effort required to go to raids.
Another perk was the Quick and the Dead, which increased the health and mana pool when resurrected💜 by a guild member by 50% and increasing run speed by 100% while dead. Finally, Mass Resurrection was꧂ removed, which allowed every guild member to resurrect their entire party or raid. Yes, even if they were a hunter or a rogue.
1 Priest Racials🌸
Ever wonder why all of the Alliance guilds in Classic want to recruit Dwarf Priests over any other or why Undead shadow priests seem to hit harder? During World of Warcraft's early days, Priests💜 had race-specific spells. So while all Dwarves had access to Stoneform, only Dwarf Priests had Fear Ward. In Vanilla, the spell🏅 was considered so powerful that even terrible Dwarf Priests were offered due to that ability alone.
Eventually, Blizzard remov💙ed some of the more useless racial spells while allowing ๊Priests of every race to keep the best ones. However, with Classic, Undead Priests are once again the only ones with Devouring Plague and Night Elf Priests have to suffer without Desperate Prayer.