Since the first Orc stepped into the Valley of Trials, there have been strong opinions on starting zones. Remade when Cataclysm came out, the 168澳洲幸运5开奖网:World of Warcraft Classic versions of the original six starting zones are still fan-favorite zones. But 168澳洲幸运5开奖网:which are the best? To be clear, “the best” is subjective.

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We’ve ranked these zones based on how quickly you can do them the next time you find yourself on a hardcore server. Of course, we’ve added style points for aest💛hetics, theme, and popularity. We're going off of the starting zones in Vanilla and Hardcore, not the other Classics. Draenei, Sin'dorei, Death Knights, ༺Worgen, and Goblins are all absent from this list.
6 ൩💫 Teldrassil
Teldrassil is the Night Elf starting zone, and it’s a fan favorite for countless thousands of fans. So why is it coming in last on the list? The answer for that comes when you leave Shadowglen. The rest of Teldrassil is packed with treacherous barrow dens t🐲hat hold hyper-spawning mobs. A few minutes with Deathlog open can show you how many poor, unfortunate souls get trapped down in the Barrows and end thei𓆏r run there.
Paired with this issue is a set of lengthy runs. Since the whole zone is a circle, you have the perk of rarely being too far from your objective. Unfortunately, Blizzard tests that with quests that send you running to the farthest reaches. Past these issues, there’s plenty to love. The zone’s aesthetics are, without a doubt, some of the b🍒est in the game. It feels smaller than other zones due to its circular nature. Famously, there are no mining nodes for bots to chase after, though that’s as much a con as it is a pro.
Night Elves are the only Alliance race that can be druids in Classic. If🎉 you leave Teldrassil early, you'll have to travel for a Druid trainer when you level.
5 Mulgore
Mulgore is arguably one of the least popular of the starting zones. Partially, this is because Tauren is one of the least popular races. Most Tauren players have rolled so as to get the only Druid race on the Horde. There’s more to it than that, though. The zone, while beautiful, feels exceptionally large. Traveling this one without a mount can take the better part of hal൩f an hour, and the quests are pretty spread out.
Another issue is the difficulty of 168澳洲幸运5开奖网:traversing to other areas. You’ll need to make a Barrens run, which isn’t always survivable. That’s particularly troublesome on Hardcore, but even on norma♏l Classic, it’s still a headache. These inconveniences aren’t too steep a price for a beautiful zone. The spirituality of the Tauren and the simplicity of most of the quests make this a wondeﷺrful place. Just make sure you’re ready to reroll if you make your Barrens run too early.
Ther🥀e aren't very many highly dangerous areas here. But if you play Hunter, be careful when taming y🃏our first pet. The quest vulture has a stun that can knock you out of training and kill you.
4 ꦰ Dun Morogh 𝄹
Dun Morogh is one of the prettiest zones in the game if you’re a fan of snow, let’s get that out of the way first. This is tied with Mulgore for one of the most idyllic and beautiful places you can start your adventure. Ironforge isn’t too terrible of a run away. But th💃e mountainous region isn’t known for its easy runs outside of that. Crossing this zone can 🍷take you quite some time, especially when you’ve just started.

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It’s got some great quests that won’t challenge you too much, and very few spots are highly dangerous. There are a couple of caves that can prove deadly, but Dun Morogh isn’t going to rack up the kill count other zones do, especially for certain 168澳洲幸运5开奖网:classic classes. You also have easy access to Loch Modan to overlevel yoꦉurself a bit before you get to Westfall. The connection between Ironforge and Stormwind ꧙makes the run to other zones a breeze as well.
Dun Morogh is full of caves that can trap you with☂ enemy spawns. If you're playing Hardcore, consider over-leveling before you dive too deep into cave 𒅌quests.
3 ꧂ Tirisfal Glades ꦓ
Let’s be honest, you probably rolled Forsaken because you don’t get enough chances to play as a zombie in games. Thankfully, it wasn’t just aesthetics - the Forsaken have one of the best starting zones. If Durotar and Elwyn🅰n weren’t so good, this would be our first pick for sure. Deathknell is arguably the quickest and easiest of the one through six areas. The quests are all smushed closely together, and the only place that can be deadly is the cave of spiders. Even then, it shouldn’t be too risky.

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The drop rates for the quests are all relatively high, and the mobs you need for drop rates spawn quick. Once you leave Deathknell, the𒀰 big hassle becomes the long trek to get from A to B. Having different steps to the Scarlet and Agamand Mills questlines will leave you backtracking constan𒆙tly, and trips into Undercity don’t make this much quicker. This is also one of the more challenging starting zones due to quests like The Family Crypt or the hyper spawning Scarlets as you hunt down the Captains. But you also have the excellent perk of a quick transition to Silverpine, where a Son of Arugal is waiting to end your run.
The 💖quest to loot Scarlet signet rings can be completed by farming the lowest-level Scarlet mobs to the south and east. It's a g🔯ood way to grab another level before moving on to more difficult quest mobs.
2 Durotar
Durotar is the starting zone for Orcs and Trolls, and it couldn’t be more of a beloved classic. That said, the Florida-esque length of this zone makes almost every run an obnoxious slog. Quest density is top-notch here, though, making it easy to save on those lengthy runs. You’ll be able to knoꦡck three or four out with almost every trip. Most quests are also easy - burn some maps, collect some tools, kill enough crocolisks to find a necklace.
Trips into Orgrimmar are a headache due to the walk, but it’s a good proximity to be in. You also have immediate access to Ragefire Chasm, tꦅhe lowest level dungeon in the game and a quick source of some great gear. Naturally, the immediate transition into the Barrens is a huge timesaver as well. Just be careful of Fizzle and his hyperspawning cronies, or of Skull Rock’s lethal depths. Both have claimed more players than you can 🌳imagine.
Use ranged abilities and thrown weapoꦿns to pull individual enemies. Durotar has a number of high-density camps, such as Skull Rock, Fizzle's camp, the Quillboar camps, Echo Isles, and several more.
1 Elwynn
Even Horde players must admit that Elwynn Forest is undoubtedly the most beloved, immediately recognizable, famous-and-infamous zone 168澳洲幸运5开奖网:in the entire MMORPG genre. In terms of difficulty, there’s almost none. With the exception of Hogger, there’s no dominant threat here. Some kobold caves or murlocs migh👍t pose a bit of an issue, but it’s nothing some slow pulls won’t fix. Hogger’s even a benefit since you’ll get yꦯour first green out of his quest.
Quests are densely packed together, and the zone is split pretty evenly between west and east. Frequent vendors on both sides, as well as the center, help your bags stay managed. There are some easy fetch quests, such as the Romeo and Juliet-style quest of the farms to the south. You have immediate access to Stormwind on a pretty short run, which translates to quick access to Dun Morog🐷h if you want to hit Loch Modan. You’ll also be able to step right into Westfall when the time comes.
Overall, there are next to no problems with this zone. Sure, the horizontal trek can feel tiresome, but it’s a shorter walk than most, and Classic is just like that. The only real threat is stepping into Goldshire and being filled with the ghosts of what happensꦡ there on Retail.
Elwynn isn't a one-and-done zone. Quests from Westfall, Redridge, and Duskwood will all send you back through here. It might be worth keeping you🎃r hearth set to Goldshire for a few levels.
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