Summary

  • Next time you feel like there's just too much to do in World of Warcraft, feel free to thank a playtester.
  • That's because during the early playtesting phase, playtesters ran out of quests, which prompted the team to add more in to prevent any unhappiness.
  • The end result is a game full of well over 30,000 quests, enough to have been going on since 2004, with no signs of stopping anytime soon.

Put simply, there are a lot of things to do in 168澳洲幸运5开奖网:World of Warcraft. The MMORPG has been around since 2004, and whether it's new players jumping in for the first time or 🌺established veterans, the game remains as popular as ever. As TheGamer reported earlier in 2024, .

That said, there was once a point in time that there wasn't eno𓆏ugh to do in WoW. Yes, you read that right. And if it weren't for some angry playtesters, the World of Warcraft w♔e know wouldn't exist all the same.

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Playtesters Helped Shape WoW For The Better

, former executive vice president of game design at Blizzard, Rob Pardo, revealed that there was a huge demand for quests in WoW from unhappy playtesters. As the story goes, according to Pardo, the playtesting phase was 𒅌running relatively smoothly, "until playtesters ran out of quests, at which point they reported that theꦜ game felt 'broken.'"

The solution?

"The answer, of course,😼 was to simply add more," the executive affirme♑d.

The end result was Pardo and company creating "ten times the amount of quests" that they had initially plann🌜ed for. Flash forward to today, and World of Warcraft has 38,000 quests in all, give or tౠake.

In other words, if it wasn't for some dissatisfied playtesters, then the WoW that would ha🌼ve launched would likely have experienced the same level of sentiment from gene༒ral players, which likely wouldn't have boded well for the game's long-term outlook.

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