The deserves a touch🧸 more respect than the platform has received since its debut in 2013. Microsoft famously and spectacularly botched the c🦹onsole's , basically handing the eighth generation to Sony before a single game had even been shipped. Third-party developers quickly gravitated towards the PlayStation 4, while Microsoft canceled a handful of exclusives that only served to highlight the Xbox One's lackluster first-party lineup.

That's not to say  or  were destined for greatness, as both titles' pre-launch footage left something to be desired, but replacing them with nothing was hardly a move in the right direction.  and 's underw🌟helming critical receptions further highlighted the Xbox One's disappointing track record with exclusives✤.

Microsft has made a couple of recent blunders, but the company has started to turn things around. Xbox Game Pass offers gaming's best value for money, allowing console owners to get their hands on first-party titles - like the brillꩵiant - on launch day. Putting aside the publisher behind the service, EA Access is a fantastic and affordable subscription packed with Electronic Arts' extensive catalog of games. In terms of third-party titles, the Xbox One receives most of the year's biggest releases, even though owners tend to have to wait longer than their Sony .

Alas, we are not here to talk about the Red Dead Redemption 2s or Gears of War 4s of the world. Here are the 15 worst Xbox One games no one played (and 15 bad games everyone dꦕid)!

30 ﷽ Ignored Awfulness: Fighter Within

Fighter Within
Via ubisoft.com

No other game highlights the Xbox One's early shortcomings as clearly as Fighter Within. Sitting with a pat🐟hetic Metacritic score of , Ubisoft's e🎉xclusive was meant to showcase the Kinect's potential as a peripheral.

Unfortunately, shallow gameplay and inconsistent controls left a sour taste in the mouths of the handful of people who actually purchased this title. Due to Fighter Within's scathing reviews and the Kinect's negative reputation, few customers spend their hard-earned cash on this terrible launch title. A game needs to work to have any chan𒐪ce of being fun.

29 🔯 Mediocrity: Halo: The Master Chief Collection

Halo The Master Chief Collection
Via forbes.com

Put down your pitchforks, we are not saying Halo is mediocre. Well, Halo 5: Guardians is rather underwhelming, but Bungie's original trilogy redefined the FPS genre. 343 Industries remastered and packaged the previous four games in Halo: The Master Chief Collection. While the single-player campaigns are absolutely fantastic, the same cannot be said for 🐼the multiplayer. ⛄For the best part of three years, 's online component was broken.

Halo: The Master Chief Collection should have served as a joy𝔍ous celebration of Microsoft's defining franchise. Instead, it came to represent the Xbox One's woes.

28 Ignored Awfulness: Ghostbusters ꧃

Ghostbusters
Via polygon.com

Coinciding with the release of 2016's highly divisive Ghostbusters sequel/reboot, Activision refused to do anything but the bare minimum for this full priced top-down shooter. Does grinding through similar areas while endlessly listening to the  theme sound like your idea of a good tim🍷e? If the answer is yes, then you are probably the only one.

Ghostbusters embodies🎉 the most shameless traits of licensed video games. Instead of crafting entertaining mechanics capable of justifying the title's existence, Activision hoped the attached name would be enough to convince fans to part with their money.

27 ꦕ Mediocrity: The Elder Scrolls Online

he Elder Scrolls Online
Via usgamer.net

MMOs cannot be analyzed like any other genre. God of War and Cuphead launched in a completed state, one unlikely to change with the passage of time. Anthem and Destiny push the "games as a service" model,🔯 but𒆙 MMOs defined this concept.

Nowadays, The Elder Scrolls Online ranks among the genre's better representatives. At launch, the online RPG lacked personality, customization options, or gameplay depth. It was a quintessential by-the-number MMORPG. A number of quality of life improvements helped promote The Elder Scrolls Online out of mediocrity.

26 🧜 Ignored Awfulness: Overlord: Fellowship Of Evil

Overlord Fellowship Of Evil
Via store.steampowered.com

There is a reason Codemasters is primarily associated with the racing genre.  is a Diablo-clone devoid of any redeeming features. Replacing the franchise's trademark third-person perspective with a top-down camera, 2015's sequel abandons Overlord's strategic component in favor of spamming the♓ same tedious attacks until the enemies are defeated.

Overlord is a niche series with a cult following. The game and its fans deserve better than a half-hearted hack-and-slash bore-fest. Fellowship of Evil squandered the ti⛦ny amount of momentum ღamassed by the license.

25 ಞ ꦛ Mediocrity: Mafia III

Mafia III
Via gamespot.com

Mafia III's opening hours are thrilling, narratively dense, and sublimely introduce Hangar 13's painstakingly recreated 1968 New Orleans settings. Once players are left to explore the open world, Mafia III's flaws begin to rise to the surface.

The shooting mechanics are technically competent, but missions rarely divert from the same fundamental structure. The impact of Mafia III's stro൲ng narrative beats is lessened by the story's terrible pacing. Now, to give credit where credit is due, the soundtrack is no𝓡thing short of brilliant. Come for the mafia, stay for the music.

24 Ignored Aꦆwfulness: Agony 🌸

Agony
Via gamesradar.com

Kickstarter is a powerful tool that can be used for good or evil. Agony sold itself as a spokesperson for the latter, but the game's backers presumably wished for a game to go along with all the grotesque visuals. Agony's understanding of horror does not extend beyond intense imagery. Ask a 10-year-old child to describe their idea of an adult horror game, and they are likely to pitch Agony.

 was never going to be a commercial success, but a decent horror game should have been possible. Agony failed on every level.

23 Mediocrity: Fallout 76 ⛦ 🎉

Fallout 76
Via gamesradar.com

Which category is a better fit for Bethesda's laughable attempt at an online shooter?  instantly received a price cut, while retailers cannot seem to give copies . Clearly, Bethesda cannot be pleased with the apocalyptic dumpster fire's commercial performance. Yet, listing Fallout 76 under "Ignored Awfulness" feels .

Fallout 76 was rejected. Bethesda has an established fanbase who consistently purchase the developer's projects, and many granted Fallout 76 the benefit of the doubt. The game wasted it.

22 Ignored Awfulness:🐟 Fear Effect Sedna

fear effect sedna
Via gamingshogun.com

Chiefly remembered for being among the first to adopt an art style similar to cel-shading, and its followup are minor PlayStation classics. Fear Effect Sedna is a clunky and misguided attempt to revitalize a 𝐆property that last tasted relevance in 2001.

Published by Square Enix, who seems to attach its name to just about anything in this day and age, Fear Effect Sedna would not look out of place on mobile devices alongside something like Lara Croft Go. Certain things are best left in the past.

21 💖 Mediocrity: Star Wars Battlefront

Star Wars Battlefront
Via starwars.ea.com

Star Wars Battlefront II is simultaneously superior and inferior to its predecessor. The short but serviceable single-player mode offers a couple of hours of fun, while the space combat haಌs never been better. Conversely, EA's predatory practices rightfully attracted the scorn of both professiona💫l journalists and fans.

2015's Star Wars Battlefront is a glorified demo masquerading as a fully fleshed game. EA correctly believed starved Star Wars ﷽fans are willing t🔯o purchase anything permitting a lightsaber is involved, and the publisher set out to prove this theory.