XCOM: 168澳洲幸运5开奖网:Chimera Squad takes place five years after the Resistance successfully defeated the Elders and reclaimed 168澳洲幸运5开奖网:Earth from the aliens. In Chimera Squad, humans and aliens must learn to live in peace on an Earth which has become a home for both the freed humans and the defeated aliens. 168澳洲幸运5开奖网:Chimera Squad's job is to ensure that peace is upheld in City 31 since the🍃 city is the center of hope for coexistence between h൲umans and aliens.
Because Chimera Squad operates in a city rather than the whole world, their weapons and tactics differ from those of XCOM. They are more like a SWAT team members than soldiers. This leads to a major diversion in the traditional 168澳洲幸运5开奖网:XCOM formula, and some of the changes hit while others don�✱�'t.
10 ꩲ Best: Bꦬreach Mode
One of the most interesting 168澳洲幸运5开奖网:gameplay mechanics in Chimera Squad is the introduction of breaching. The player must set his/her team up next to a breach point in a particular order, and then the cha💦racter🌞s burst through and fire on the enemies inside.
It's cinematic to watch and has major implications on how the encounter will go. It is reminiscent of the ambush mechanic in XCOM: 2 except the orderꦑ in which units enter affects when they'll go in the turn🌃 order.
9 💧 Worst: Lower Damage ♑
One of the coolest parts of XCOM 2 was watching a sniper one-shot anything thanks to a high-crit rate and deadeye. Unfortunately, the weapons in Chimera Squad have relatively low damage throughout a playthrough. While this does make the game more difficult tactically, it's easy to miss the hiꦏgh damage rates of the previous title.
The character Zep♌hyr doesn't even get increased damage, so, by late-game, the best she can do is finish low-health enemies off or do chip damage.
8 ꧟ Best: Introduction Of Alien Characters
Sometimes, it's fun to have nonhuman characters that are controllable, and Chimera Squad has quite of them. Verge, Axiom, and Torque are the three alien characters that are playable, and Cherub and Zephyr are thꦕe two hybrids t💙hat are playable.
They all have some interesting dialogue with the human characters, and they're usuall🧔y about the war. It definitely shows how humans and aliens still have a bit of prejudice and disdain for the other side, but also that the walls are starting to brea🦩k down between the two sides.
7 🌌 Worst: Unbalanced Characters
The characters in Chimera Squad ar𒉰en't very balance൲d. There are some characters that will always be taken on missions, and some will always be on the bench doing something else. It's really less that some characters are bad and more that some characters are way too good.
Terminal is a great example: she has a ton of utility like healing every turn, and she has a substantial effect on turn order. She's really𓂃 the only character in the game that can heal the way she does, so not taking her would be an absolute waste. A lot of the other characters just can't compete with her utility.
6 Best: No Base Building 🔯
Chimera Squad didn't really need base building in the first place. They weren't an organization that was just starting like in Enemy Unknown, or an underground resistance with little supplies. They're a police force trying to protect the civilians of the city. Their base is already how i🌸t should be.
Also, base-building can be a little tedious in an XCOM game, especially in multiple playthroughs. At first, it is a struggle to figure out what to build and when. But, on subsequent playthroughs, a player usually already knows what the best course of action is for base building, so not having it in 168澳洲幸运5开奖网:Chimera Squad is an improvement.
5 💝 Worst: City Anarchy Timer
The City Anarchy countdown timer makes the game feel easier than previous games because there are never any random losses in the timer. In XCOM 2, the timer until the Avatar project is completed is constantly moving, and, in Enemy Unknown/Within, a couple countries usually leave at some point.
Even onꩵ the harder difficulties, it's possible to prevent the timer from moving with solid resource management. It doesn't really feel like a t꧅hreat at all most of the time, unlike the Avatar project, which was a constant threat.
4 Best:🎶 Choosing Target Of Investigation ♓
After the first mission, it is up to Chimera Squad to investigate three crime syndicates and bring them down to find out who assassinated the mayor of City 31. The choice is up to 𒈔the player to decide who should be taken down first, second, then third. This gives the player options of who would be easiest to take down at first and last.
For example, waiting to take on the Sacred Coil until ꦿPatchwork is recruited would be a great strategy. Since all the fac🌼tions are different, choosing who to go after first can be a crucial choice for a playthrough.
3 Worst: No Cha▨racter Death ℱ
While it was upsetting to lose a beloved character in the previous games, it always made the game feel real and tragic. Players had to keep their units safe to protect them from being killed in the line of d൩uty.
Chimera Squad does not instill this fear 🎀of losing a character in a player. Characte꧑rs aren't allowed to die and instead begin to bleed out. If they can't be saved, it's game over. It's very unrealistic for a game about fighting and for a franchise known for its brutal perma-death.
2 💧Best:🌠 Unique Characters
Instead of the traditional four basic character classes that characters can fill, Chimera Squad is made up of unique characters with their own 168澳洲幸运5开奖网:skill sets. This means that they all play differently and work wi🎉th certain other charac🉐ters better than others.
They also each have sꦐome personality that is shown in how they speak to each other and to Whisper. It also shows their unique relationships with one another and how they feel about working with humans, aliens, or hybrids. It gives the feel of relatively normal beings who have special abilities rather than unfeeling killing machines.
1 🧔 🦩 Worst: No Customization
The thing in Enemy Unknown that everyone loved and was deeply expanded in XCOM: 2 was character customization. XCOM 2 had a plethora of customizatꦛion options for characters to make a squad loo෴k as cool as possible.
Unfortunately, there is almost no customization in Chimera Squad. The only thing a player can do is change the color of someone's outfit. The whole squad can match, but the color doesn't really change much except for some of the cloth a character wears. There are no changes to armor, and they don't look nearly as appealing as those in XCOM: 2.