168澳洲幸运5开奖网:Xenoblade Chronicles 3 has an enormous amount of tooltips that explain its seemingly neverending supply of new systems and mechanics you will frequently use throughout your adventure. However, despite this, finding information on what exactly Stats are and do in this game, along with Status Effects applied in battle, can be near impossible.
When you level your character or want to change your Class, you will constantly see your Stats adjust, with some of the less-obvious ones making you wonder what is actually changing and if it matters. The same can be said with Status Effects, as you may inflict something on an enemy or have them impose something on you, and you have no clue what it does or if there's a way to counter it.
Stats Guide
Stats are a crucial part of Xenoblade Chronicles 3 and determine how well each character handles themselves during encounters. From your health pool to how accurate your attacks are to how much health your Healing Arts replenish and everything in between is what Stats affect, which is why it's essential to understand what each of them does and how to manage them.
The game has nine Stats total, all of them providing something of value to your character and Class. The section below will highlight every Stat and what they do, allowing you to tweak your characters' builds to accommodate their Class and playstyle better!
Every Stat
Stat Name |
Description |
HP |
HP stands for 'Hit Points,' which signifies how many ticks of damage a character can take before becoming incapacitated. If a character's HP is reduced to zero from incoming damage, they will have to be revived by another party member. |
Attack |
Attack refers to how much damage a character can output through Auto Attacks or Com🐎bat Arts that deal Physical Damage. Typically DPS Classes (Red Icons) will have the highest Attack Stat. |
Healing Power |
Healing Power indicates the potency of your character's Healing Arts. The higher your Healing Power, the more substantial your heals will be in battle, allowing you to keep your team alive. |
Dexterity |
Dexterity determines your character's Accuracy, allowing you to land more Auto Attacks or Arts the higher it is. If you're seeing 'Missed' pop up frequently, you may want to look into ways of increasing this Stat! |
Agility |
Agility refers to your character's ability to dodge incoming attacks and is a crucial Stat for Tanks (Blue Icons) and, in some cases, Healers (Green Icons). |
Critical Rate |
Critical Rate ꦰdetermines how often you will land Critical Attacks through your Auto Attacks or Arts. The higher the number, the more frequently you will land the🐲m. Critical Attacks refer to Auto Attacks or Arts that proc and deal much more damage than they usually do, making it especially useful for DPS Classes (Red Icons). |
Block Rate |
Block Rate refers to your odds of blocking incoming Physical💟 Attacks, completely nullifying their damage or potential effects. Crucial Stat for Tanks (Blue Icons) as they are constantly drawing aggro and taking hits so that the Healer and DPS can do their job. |
Physical Defense |
Physic🐓al Defense is how susceptible you 🍃are to Physical Attacks. The higher this Stat is, the less damaging Physical Attacks are to you. |
Ether Defense |
Ether Defense works the same way Physical Defense does, except with Ethe🃏r Attacks. The lower the Stat, the more susceptible you are to Ether Attacks, and the higher the Stat, the more resistant you are to them. |
How To Raise Stats
There are a handful of ways you can control your character's Stats in Xenoblade Chronicles 3, allowing you to control what they're capable of in combat encounters. You can find each method below:
Method |
Explanation |
Accessories |
Equipping Accessories is one of the best ways to manually target and raise specific St𓂃ats, making it an excellent way to increase♔ Health or Agility for Tanks, the Healing potency for Healer, the Critical Damage of DPS Classes, and much more. You can have up to three Accessories on each character after reaching Level 50, making this easily one of the best options in the game. |
Gems |
Gems🔯 are similar to Accessories in that they are an excellent way to manually adjust your Stats, offering ways to increase the potency of Healing Arts, Attack Damage, and much more. Upon reaching Level 40, you will have three Gem slots available. This, paired with Accessories, grants you lots of flexibility and control over each character's Stats! |
Leveling Up |
Leveling Up your character's core Level (1-99) will blanket-level all Stats, allowing you to gradually raise them as you progress through the game. While you have no control over which Stats get raised or by how much, this is still an excellent way to increase your Stats via farming, grinding, or simply playing through the story. |
Classes |
Changes Classes in Xenoblade Chronicles 3 will increase and decrease your Stats to varying degrees. Sometimes it's drastic like if you're going from a Tank to a Healer, your HP will be drastically lower, and other times it won't be that massive if you stay in the same role. While the change isn't permanent as this is a Class-by-Class basis method, this is an excellent way to increase targeted Stats on characters you want or need to fill a specific role for an encounter. |
Status Effects Guide
Status Effects are Buffs or Debuffs inflicted on you, your teammates, or your enemies that can significantly turn the tide of battle. In each encounter, you will have the opportunity to apply Buffs on yourself and the rest of your party and cast Debuffs on your opponent, allowing you to exploit their weakness to your advantage. However, just as you can place Debuffs on the enemy, they can also put them on you, so it's crucial to understand each of them, what they do, and how to handle them.
Every Buff
Buff Name |
Properties |
Accuracy Up |
Temporarily increases Dexterity, 𓆉all♏owing more of your attacks to land during combat encounters. |
Armor Veil |
Generates a shield 🐼that absorbs incoming damage equal to a specified amount of HP (according to the Art), allowing you to avoid taking damage for a short period. |
Attack Up |
Temporarily increase♌s your Attack, allowinꦜg you to deal more damage during combat encounters. |
Awakening |
Temporarily🌞 increases your𒆙 Arte Recharge Rates, Attack, and Defense. |
Counter Heal |
When hit, you will regain HP instead of losing it🔯 for a specified number of hits. |
Critical Hit Plus |
Temporarily increases th🌠e damage output of𒀰 Critical Attacks. |
Critical Rate Up |
Temporarily increases the likelihood of 🅘landing Critical Attacks. |
Debuff Barrier |
Cleanses anyone of Debuffs in the barrier's Area of Effect. |
Decoy |
Guarantees you 🌸will Evade a specified number✱ of attacks. |
Defense Up |
🌊Temporarily increases your Physical and Ether Defense, making you more resistant to incoming attacks. |
Delayed Healing |
An effect from specific Healing Arts that takes effect after affected targets have their HP dip below a certain threshold, activating a crucial heal that saves them from a potentially fat൩al situation. |
Ether Anchor |
Preven☂ts y🦹ou from being affected by Combos (Topple, Launch, Daze, etc.) |
Evasion Up |
Tempora🀅rily increases Agility, allowing you to Evade more incoming attacks for a short period. |
Fast Recharge |
Temporarily increases the R🐻echarꦚge Rate of your Arts, allowing you to gain them back much faster than before. |
Invincible |
Temporarily makes you immune to all inc💝oming da▨mage from enemies. |
Pause Buff Timer |
Temporarily suspends the time🐓r on all active Buffs, extending their usage slightly. |
Power Charge |
Charges yo🤪ur next Art Attack, increasing its potency by a signific🔯ant margin, allowing you to deal extra damage. |
Recovery Up |
Temporarily increa☂ses Healing Power, providing your Healing Arts with more potent healing capabilities. |
Regenerate |
Gradually heals anyone affected over a set perio🐻d. |
Every Debuff
Debuff Name |
Properties |
Accuracy Down |
Temporarily reduces Dexteri𓄧ty, making it harder to land atta🎀cks. |
Attack Down |
Temporarily reduces Attack, l🎀owering the damage output of anyone inflictedಞ. |
Bind |
Temporarily locks whoever is affected in place. |
Blaze |
Graduall⛎y damages anyone standing in a wide area of effect over a set period. |
Bleed |
Gradually damages t💃arget over a set perꦐiod of time. |
Damage Link |
Spreads damage to o🌳ther enemies in the area, essentially turning every attack into an AoE for a short time. |
Ether Defense Down |
Tempo✨rarily reduces Ether Defence, making whoever is inflicted more susceptible to Ether Attacks. |
Evasion Down |
Tempor🌟arily reduces Agility, making it harder to Evade inc🐻oming attacks. |
Heal Bind |
Depletes all HP fr๊om Healers, incapacitating them on the spot. |
Physical Defense Down |
Temporarily reduces Physical Defence, making whoever is inflicted mor𝔍e susceptible to Physical Attacks. |
Shackle Arts |
Temporarily suspends the use of Arts. |
Shackle Blocking |
Temporarily suspends the ability to Block. |
Shackle Healing |
Temporarily suspends the ability to Heal. |
Shield Bind |
Deplet📖es all HP from Defenders, incapacitating them on the spot. |
Sleep |
Those inflicted by Sleep will be catching z's while standing in place, unable to move, until they are hit or after a very long period of time has passed. |
Slow Recharge |
Mak𝓰es the Recovery Rate ꧃of Arts slower, having them come back online much later than usual. |
Target Lock |
Forceꦿs aggro on targets, forcing them to aꦑttack them for a set period. |
Toxin |
Gradually damages target over a set p🍸eriod of time. |
How To Remove Debuffs
While limited, there are a couple of ways to remove Debuffs from yourself and your teammates, allowing you to avoid ♈fatal situations or watch one of your෴ teammates bleed out. While you may not need these in the early goings of Xenoblade Chronicles 3, they will come in handy in the later portions, where enemies are constantly using every trick in the book to try and take down Ouroboros.
Art Name |
Description |
Class |
Cure Bullet |
Cleanses Debuffs from anyone in a smal🅺l AoE around t꧅he caster. |
War Medic |
Leaping Current |
Cleanses Debuffs and grants Attack Up to everyone in ⭕a small AoE around the caster. |
Thaumaturge |