Chain Attacks are essential in every Xenoblade Chronicles game, especially if you want to maximize damage. With that in mind, you'll notice that the Chain Attacks in 168澳洲幸运5开奖网:Xenoblade Chronicles 3: Future Redeemed don't work the same. While they have similarities, the differences can make activating your Unity Combo Orders challenging.

Related: 168澳洲幸运🍨5开奖网:Xenoblade Chronicles 3: Complete Guide

On top of that, you have other mechanics to consider, such as Battle Manuals and Tactics Manuals, which affect your Chain Attacks. If you wa🐻nt to maximize damage with your Chain Attacks and a🦩ctivate your Unity Combo Orders, you must remember various points and understand how they work.

The Importance Of Status Effects

A, Glimmer, Matthew, and Rex fighting an Obster Bunnit in Xenoblade Chronicles 3: Future Redeemed.

Unlike in the main game, your Unity Combos at the end of Chain Attacks will inflict Burst and Smash. These Status Effects require you to Launch your opponent, or you won't deal as much damage during your Chain Attacks. That leaves you with two options as you fight enemies: inflict Launch before you begin the Chain Attack, or activate it during the Chain Attack.

You can inflict Launch on an enemy by applying Break, then Topple, and ending with Launch. If you activate your Chain Attack while the enemy has Launch imposed on them, the game will pause the Status Effect, so you'll automatically start Burst or Smash if you perform a Unity Combo.

On the other hand, you'll need to inflict each Status Effect and end with a Unity Combo to deal more damage, so you'll want to use the following characters and their corresponding Status Effects.

  • Matthew and Shulk can inflict Break.
  • A and Rex can inflict Topple.
  • Nikol and Rex can inflict Launch.

You should attempt to inflict Launch immediately, so you won't have to work around the other characters during a fight.

You Can't Change Classes

Glimmer attacks the Troglodyte Umir during a Chain Attack in Xenoblade Chronicles 3: Future Redeemed.

You can't change your characters' classes in this DLC, so each character must stick with their original classes. That means Matthew and Rex are your Attackers, Nikol and Shulk are your Defenders, and A and Glimmer are your Healers. Each class has different passive abilities you can utilize as you use them during Orders.

  • Attackers get a TP boost if you use them at the start of an Order.
  • Defenders will return the character with the highest TP if you end the Order with them.
  • Healers won't exceed the 100 TP threshold, allowing you to deal extra damage before activating the Order.

With that in mind, start the Order with Matthew's Break, use A's Topple to avoid going over the threshold, and finish with Nikol's Launch.

If the enemy resists Matthew's Break, try to use Shulk's Break and continue with the Chain Attack. That order works better since you won't risk A ending the first Order since she's a Healer.

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The Orders And When To Use Them

A, Shulk, and Nikol has Chain Orders available during a Chain Attack in Xenoblade Chronicles 3.

Every character has a Chain Attack order, which has effects on your Chain Attack to help you during a fight or to maximize damage. Since each character has different orders, you'll want to understand what they do, so you'll know when to use them during a fight.

Character

Order Effect

When To Choose It

Matthew

Have a 60 percent chance for your attacks during the Chain Attack ꧙to be unblockable.

Choose this order if you plan to maximize your damage since enemies won't be able to block as many attacks.

A

You'll reactivate an additional character with a 10 percent chance to reactivate another.

This one works best as your second Order since it can help you get enough reactivations to💜 reach the Unity Combo Order.

Nikol

Reduces the aggro of your Attackers and Healers by 60 percen🌸t.

Choose this if you have red aggro lines, indicating enemies are targeting💟 your Attackers and Healers.

Glimmer

Heal your teammates for 30 percent of their HP while also applying Regenerate.

Pick this one if you have any characters low on health and don't think the Chain Attack will kill the enemy.

Shulk

Increa🐲ses your damage ratio by 100 percentage points and applies Power Charge to everyone.

Try to use this at the start of a Chain Attack to maximize the damage while applying a damage boost💯 to your characters.

Rex

Reduces the enemy's physical defense by 45 percentage points for the rest of th💫e Chai🔯n Attack.

This works best against enemies with high defense, such as bosses, so you'll deal more damage overall.

Unity Combo Orders all do the same thing: you lower the enemy's physical and ether defense by 30 percent, so focus more on 🌊Unity Combo efౠfects and Unity Skills.

Matthew and Shulk have their Unity Combo Order ready to activate in a Chain Attack in Xenoblade Chronicles 3: Future Redeemed.

If you want to maximize your Chain Attack damage, you should use some of these 𒁃character combinatio💞ns to establish your Unity Combos.

For the first setup, consider Matthew and Glimmer, A and Rex, and Nikol and Shulk. This combination gives you access to Slash Bomb, which deals severe damage and is a great way to end your Chain Attack.

It also offers a damage boost, increased damage to Toppled and Launched targets, and more defense. Pick this Chain Attack if you plan to face a unique monster since you'll deal more damage but can also deal with any monsters that join the fight.

If you want a different combo, you can go with Matthew and Shulk, A and Glimmer, and Nikol and Rex. It gives you access to all the Unity Combo Status Effects. Matthew and Shulk can use their Unity Combo early on, making it perfect for weakening enemies before a Chain Attack. The slower debuff timers and damage boosts for buffs can help you take down༒ weakeᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚr enemies or a single target.

For the last combination, you can choose Matthew and Nikol, A and Shulk, and Glimmer and Rex. You can use Burst to deal damage, though you have a larger AoE range and effects. The boost to your accuracy and evasion helps alongsꦫide the critical r💜ate increase. This combo works well against most boss fights.

Once you find a combo you like, avoid using two characters in a pairing in the first two turns. Doing so will require you to use your Unity Combo Order on the third turn. If you use two characters of different pairings during the first two Orders, you'll then pick one of their teammates in the third turn to get four Orders in a Chain Attack, maximizing your damage.

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Utilizing Battle Manuals And Tactics Manuals

Matthew equiping a Battle or Tactics Manual to use in battle in Xenoblade Chronicles 3: Future Redeemed.

If you go to a character's Accessories, you'll notice a fourth accessory slot dedicated to Battle and Tactics Manuals. Battle Manuals add a Heroic Chain to your characters, while Tactics Manuals give new Completion Bonuses.

Battle Manuals are great since you can add additional effects if you choose a character during an Order. For example, if you equip Matthew with Battle Manual, vol. 1, he'll get a 150 percent TP boost if he's the first to attack in an order. This allows him to boost his TP further, so if you end the Order with a Defender, you'll get Matthew reactivated.

You can then use Tactics Manuals with different Completion Bonuses based on your style and preferences. For example, if you don't like Glimmer's healing Order or want to boost your damage, you give her Tactics Manual, vol. 1, so Chain Attacks have a 100 percent chance to bypass defense.

These make a difference since your TP gains are lower than in the base game, so you can use Battle Manuals to get more TP, so you'll complete more Chain Attacks. Tactics Manuals let you gain different or improved Orders since you don't have heroes to give you more tactics.

However, if you equip a Battle Manual to a healer, the character will function like a Heroic Chain. That means they'll go past the 99 percent threshold and finish the move, so you can complete more Orders, but you can't use Healers to maximize the damage.

You'll come across Tactics Manuals that are better versions of the party's usual Orders, so pick them if you don't want to change any of the Orders but want to improve them.

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