Xenoblade Chronicles: Definitive Edition has received a number of fixes in a new patch, m🦩any of which address bugs that were present in the game.
Xenoblade Chronicles: Definitive Edition is ♓a remastered version of a game that was originally released on the Nintendo Wii. It features revamped visuals, an improved soundtrack, a number of QoL improvements, and a new post-game epilogue sequence. The developers have discussed the issues with bringing the game to the Switch, due to errors and kinks in the code that they had forgotten about.
The developers of Xenoblade Chronicles: Definitive Edition did a fantastic job of bringing the game to the Switch and we never encountered any major issues while reviewing the game, but it seems that there were a ton of minor problems that slipped under the radar. A patch for Xenoblade Chronicles: Definitive Edition is now live and the official Nintendo website breaks down all o꧂f the changes made to the 🐼game.
Feature Changes
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Changing the Tutorial notifications i𓄧n Notification Settings to Don’t Notify will now cause recommendations to try Casual Mode to not appear.
- This can be set through Options → Notification Settings and setting Tutorials to Don’t Notify.
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Some of the “!” icons appearing on the area map and 🐭in the field while using Travel Guidance can now be disabled. Disabling them will remove them from enemies and collectibles concerning the quest, however they will still appear above the quest-giving NPC as usual.
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This can be set through Options → Display Settings and setting Travel Guidance to𝓀 Hide.
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Spec Adjustments
- Starting a New Game Plus after lowering character levels in the New Game Plus Settings could cause the number of Affinity Coins held to decrease. If this has occurred, loading save data will apply the correct amount.
- Starting a New Game Plus after lowering character levels in the New Game + Settings would result in more Skill Links being active than Affinity Coins available for them. If this has occurred, removing Skill Links so that they are lower than the number of Affinity Coins will cause them to function as usual. Additionally, Skill Links can be removed with the + Button.
- Fixed the attack-interval value during battle for some characters (Shulk, Reyn, and Nene are unaffected). The attack intervals while affected by Slow will slow down and quicken while affected by Haste—making it easier to sense when affected by Haste/Slow.
- Fixed an issue after a boss fight in Chapter 16 where three-slot weapons would become two-slot weapons, with all equipped gems being removed.
- Fixed an issue where switching the BGM between Arranged and Original in the options during certain event scenes wouldn’t affect the song “Engage the Enemy.”
- "Engage the Enemy" can be changed with Toggle Field BGM in the Options.
Lockups
- Fixed a lockup that occurred when closing the quest-clear dialogue during the quest Clearing Obstructions after Reyn’s level rose to 16 after beating three Zealous Arachnos.
- Fixed a lockup that sometimes occurred when battling Nero Andos.
- Fixed an issue that caused the player to become uncontrollable when attempting to trade with an NPC who disappeared due to the passage of time.
- Fixed an issue that caused the player to become uncontrollable when falling off a ledge just before seeing a vision from a collectible.
- Fixed an issue that caused the player to become uncontrollable after finishing a battle while unconscious.
- Fixed a lockup that occurred when changing gems or the time on the main menu during the interval in the last battle.
- Fixed a lockup that occurred when bringing up information dialogue while pressing the – Button to call up Help at the same time.
- Fixed an issue that caused characters to be in the topple status when an event scene and a vision prompted by a collectible item would occur at the same time.
Other Fixes
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Fixed an i♏ssue that caused the quest to become unacceptable when changing to a different event or changi♔ng the time while talking to a quest-giving NPC.
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Fixed an issue where if the controlled character were cheered up and HP were restored at the same time they lost consciousness, they would lose consciousness with that amount of HP remain🦄ing.
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Fixed an iꦆssue where Travel Guidance wouldn’t display correctly during the quest Monado Replica 5.
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Fixed an issꦕue𝕴 where selecting Arts simultaneously with being dazed would cause the character to be stuck in the fainting motion.
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Fixed an ﷽issue where accepting a quest with the Weapon Development Lab as its destination would cause the Travel Guidance route not to appear.
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Fixed an issue where loading an autosave file after hearing 🌠a quest-acceptance conversation w🐻ould cause quest progress already seen to return to that before having heard the conversation.
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Fixed an issue that caused battles with Gentle Mother Armu, Baby Armus, and Deluded Ignas to be disengaged too easilyꦆ.
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Fix♔ed an issue where changing the controlled chara🥀cter while climbing a wall would cause the character to fall through the wall.
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Fixed an issue where the BGM wouldn’t pl🌟ay🉐 during certain event scenes.
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Fixed an issue where in Chapter Nine, while the Mechon soldiers do battle with the Laias on Prison Island, viewing Prison Island from Eryth Sea would show the battle effects, but they weren’t visible fro𒆙m Imperial Capitol Alcamoth.
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Fixed an issue that caused leveling up after defeating an enemy with a Chain Attack to cause the numeric display of the level to appear✃ strange.
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Although the added damage would function properly, fixed an issue that caused the damage displayed on screen to appear 256 points lower than the actual value when the additional damage value🧸 of added attack gems would surpass 256.
The Ver 1.1.2 patch has fixed a lot of bugs with the game, many of which appear to be highly situational, but could force the player to reset if encountered. It seems these issues were enough of a problem for Monolith Software to release a new patch for Xenoblade Chronicles: Definitive Edition, making it the third of its 🎃kind since the game was released in May.
Xenoblade Chronicles: Definitive Edition is available now for Nintendo Switch.
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