Every Xenoblade game is distinct from one another, but Xenoblade Chronicles X: Definitive Edition is a far cry from anything else the series has done before. From the massive open world t🧸o the literal aliens, nothing solidifies the identity of this game like Skells, the giant mechs that make exploration and comba𒊎t a different affair entirely.

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Skells are powerful beasts in thei🦂r own right, and only get stronger when you get some powerful weapons to equip to them. But what's even better than weapons you get from the store? Literal superweapons, that's what. There are a great selection of superweapons for 𒐪your SKell, so here's how to unlock all of them.
What Are The Skell Superweapons?
Skells work a bit differently from your average playable character, though that's to be expected. While on-foot combat has you equipping armour pieces and two weapons to yourself and your companions, Skells are mechs designed to pack as much weaponry as possible. So while you equip armor as well,👍 this does not apply visually. Weapons do, how▨ever.
There are multiple of each slot, including:
- Back, typically the most powerful of your weapons, and often takes up both slots.
- Shoulder, more powerful weapons with long cooldowns.
- Arm, which are usually things like swords that deal good damage with balanced cooldowns.
- Spare, which is for more utility, low-damage but quick cooldown weapons.
- Sidearms, which are your auto-attack weapons.
Every type of weapon is restricted to each of these categories, with some taking up both slots or only able to be put in the left or right ones. When it comes to superweapons though, they exist exclusively for the back and 🃏shoulder slots, and always take up both. In fact, some superweapons even take up the back and shoulder slots simultaneously, taking up four slots for just one weapon.
Like regular Skell weapons, superweapons only provide a single Art, even when they take up multiple slots. This is a testament to the꧃ir incre🎶dible power.
Each Superweapons comes in multiple fixed levels to match with Skells. These are levels 30, 50, and 60. Every superweapon is craꦯfted from a schematic, ⭕and each schematic is unlocked differently for each level.
Every Skell Superweapon And What It Does
Superweapon Stats
In total, there are 14 Skell superweapons for you to discover. They cover almost every damage type, excluding Ether, and are almost entirely damaging Arts, with a good mix betwe🀅en ranged and melee arts. Healing and Aura Arts have no representation among the superweapons, s𓂃o you must rely more on standard Skell weapons for these. Here is each of them and their various attributes.
Superweapon |
Slot Used |
Attribute |
Art Type |
---|---|---|---|
Antimatter-R |
Back |
Gravity |
Ranged |
Detonation-F |
Back |
Thermal |
Melee |
Dragoon-Lance |
Back and Shoulder |
Beam |
Ranged |
Drone-Storm |
Back |
Physical |
Ranged |
G-Piledriver |
Back |
Physical |
Melee |
Hexad-Partican |
Back and Shoulder |
Beam |
Ranged |
Trident-Anchor |
Back |
Electric |
Ranged |
Zenith-Cannon |
Back |
Physical |
Ranged |
Zweihand-Q |
Back |
Gravity |
Melee |
Barrage-Cloak |
Shoulder |
Beam |
Ranged |
Deus-Crusher |
Shoulder |
Physical |
Melee |
Electric-Flood |
Shoulder |
Electric |
Debuff |
Megaflame-B |
Shoulder |
Thermal |
Ranged |
Voltaic-Tusk |
Shoulder |
Electric |
Ranged |
All Superweapons occupy both Shoulder and Back slots when they are used, with Hexad-Partican and Dragoon-Lance both taking four slots.
Since the superweapons occupy so many slots and only appear for the Shoulder and Back slots, that means you can have a maximum of two superweapons equipped at a time. As such, don't drop the hunt for better Skell weapons just because you have the Superweapons. Having powerful weapons𒅌 in every other slot is important to offset the long cooldowns and high fuel consumption of the superweapons.
Superweapon Effects
Here's a slightly more in-depth look at each superweapon so you can get a better idea 🌄of exactly what each does.
Unlike regular Arts, Skells do not have Secondary and Tertiary cooldowns.
Superweapon |
Effect |
Fuel Cost |
---|---|---|
Antimatter-R |
Inflicts Gravity Res. Down t𓂃o nearby enemies, and boosts damage when targeted. |
1200 |
Detonation-F |
Inflicts Blaze on nearby enemies |
1800 |
Dragoon-Lance |
Inflicts Beam Res. Down to nearby enemies. |
1200 |
Drone-Storm |
Inflicts Physical Res. Down to nearby enemies. |
1500 |
G-Piledriver |
Inflicts Physical Res. Down to a single enemy, and deals more dama🥂ge from behind. |
1800 |
Hexad-Partican |
Inflicts Beam Re🧸s. Down, and boosts damage with morale to enemies ahead. |
1200 |
Trident-Anchor |
Inflicts Shock to enemies around you. |
1500 |
Zenith-Cannon |
Bypasses all attribute resistances of a sinꦏgle 𝐆enemy. |
1500 |
Zweihand-Q |
Inflicts Gravity Res. Down, a🙈nd deals more damage when targeted. Single enemy. |
1200 |
Barrage-Cloak |
Inflicts Beam Res. Down to nea🅰rby enemies, and grants total evasion during execution to the user. Also heals appendage HP. |
1500 |
Deus-Crusher |
Inflic♎ts Physical Res. Down to a single enemy, and has increased damage agai𝐆nst Ultrafauna enemies. |
1200 |
Electric-Flood |
Inflicts s🐷tu🥂n and virus to enemies ahead, and boosts damage in rainy weather. |
1000 |
Megaflame-B |
Inflicts Thermal Res. Down to nearby enemies. |
1800 |
Voltaic-Tusk |
♔Deals electric damage to nearby enemie✅s, with boosted damaged in rainy weather. |
1500 |
Some of the superweapons are a bit more situational, but each of them are valuable in the right ♛circu♔mstances.
Where To Find Every Skell Superweapon
Now that you've seen each of the superweapons, you can aim for the ones you actually want. Here is where each of them is found, with the vast majority acquirable before you've ev൲en finished the game.
With just one exception, every level 30 superweapon schematic is given to you as a reward for completing the base game.
Superweapon |
Level 30 Schematic |
Level 50 Schematic |
Level 60 Schematic |
---|---|---|---|
Antimatter-R |
Complete the game. |
Northeast of FN205 in Noctilum. |
Complete the Affinity Mission, Serial Thriller. |
Detonation-F |
Complete the game. |
Above FN513 in Cauldros. |
Complete the Affinity Mission, Brotherly Love. |
Dragoon-Lance |
Complete the game. |
By the Wrothian Stronghold, Oblivia. |
Complete the Normal Mission, Plan of Attack. |
Drone-Storm |
Complete the game. |
By the Beachside Trove, Oblivia. |
Complete the Affinity Mission, Fathers and Sons. |
G-Piledriver |
Complete the game. |
In a cave beneath Humdrum Peaks in Noctilum. |
Complete the Normal Mission, Mia is Missing! |
Hexad-Partican |
All level schematics are ♉unlocked from the Two Peas In A Poꦓd Affinity Mission. |
||
Trident-Anchor |
Complete the game. |
South of FN🌳217 on a small island in the NLA Waters. |
Complete the Normal Mission, The Lurker. |
Zenith-Cannon |
Complete the game. |
On a floating island in Primordia by Talon Rock. |
Complete the Affinity Mission, The Nopon Heir. |
Zweihand-Q |
Complete the game. |
By Seaswept Ridge in Primordia. |
Complete the Affinity Mission, To Serve Nopon. |
Barrage-Cloak |
Complete the game. |
North of FN407 in Sylvalum. |
Complete the Affinity Mission, A Presen🐼t For Hope. |
Deus-Crusher |
Complete the game. |
Between FN407 and 412 in Sylvalum. |
Complete the Affinity Mission, Lionhearted. |
Electric-Flood |
Complete the game. |
In the middle of the w💞aterfall leading to the Divine Roost in Noctilum. |
Complete the Affinity Mission, Fitting In. |
Megaflame-B |
Complete the game. |
By the Infernal Ledges, Cauldros. |
Complete the Normal Mission, Definian Downfall. |
Voltaic-Tusk |
Complete the game. |
In the Weeping Whitewood in Noctilum. |
Complete the Normal Mission, Slovity's Revenge. |
All level 50 schematics are found by salvaging treasure around the world, with many of them hidden in high-level areas or in regionsꦺ only accessible with flight. That said, all of them have a place, so it's worth seekingꦕ out all of them.

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