Sega's Yakuza series has been known for providing some of the best beat-em-up action around, but the latest entry is a bit different. 168澳洲幸运5开奖网:Yakuza: Like a Dragon released last week and shifted the gameplay style from action combat to turn based RPG💎 fighting. It's a pretty stark change and many were puzzled why devel♎oper Ryu Ga Gotoku Studios would fiddle with something that worked so well.
In an interview with YouTuber Archꦛipel, series producer Toshihiro Nagoshi revealed that Like a Dragon didn't initia🐟lly start life as an RPG. Pitched as yet another installment in the vein of its predecessors, last year caused the team to switch gears after immense fan reception a mere 11 months before release. Many were pleasantly surprised at how well Yakuza looked as a traditional JRPG and the team simply went for it.
Nagoshi even remarks, "hurrying to make things is sort of a characteristic of the Ryu Ga Gotoku Studio." For more than a decade now, the team has churned out an installment in the Yakuza series each year. While some are spin-offs or diversions (such as Fist of the North Star: Lost Paradise), the studio is constantly working to perfect its formula and write new stories. It wasn't such a huge task to change ♔Like a Dragon at seemingly the last minute.
Shဣifting the mechanics to a diff🐲erent genre in such a short span is a tremendous task, even for a talented studio like Ryu Ga Gotoku. That it stuck the landing is sort of a happy miracle now that we know the background. I guess we can also stop making assumptions of how Sega wanted to appeal to Japanese gamers, too.
I've been saying it for over a year now, but Ryu Ga Gotoku Studios deserved this chance to do something different. While I fell in love with the Yakuza series because of its arcade roots, the d✃evelopers are exceptionally talented people that deserve a chance to branch out. There's nothing worse than stagnating in a creative field and I'm happy Like a Dragon exists to give us something unique.
Source: ,