The Yu-Gi-Oh! franchise is one that spans several different entertainment mediums and has been around for over 20 years. From almost 1,000 episodes on TV, to tons of video game adaptations and, of course, the trading card game, this franchise has certainly been around the block. The entire franchise is centered around a card game that is played most often ♐to take over the world in the anime, and in various living rooms around the world in real life. Gosh, I wish all my problems in real life could be solved with a Duel Disk. Who needs to elect a president when we can inst♏ead have a tournament hosted by Seto Kaiba to decide?

Anywho, like most trading card games, Yu-Gi-Oh! features a ton of strong cards and strategies to take on your opponents. No matter what type of cards you enjoy using, there’s likely a strategy for you. H𒅌owever, the TCG also features gems like Petit Moth. While most Yu-Gi-Oh! cards feature some sort of viable strategy around them, there are also some cards that just aren’t worth using. For example, why use Blue Eyes Ultimate Dragon when you can use Frog The Jam💎? See, now you get it! So from the Dark Magicians to the Ojama Yellows, we have 15 strong Yu-Gi-Oh! cards, along with 15 that just aren’t wor♍th the trouble.

30 Strong: The Seal Of Orichalcos

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Ok look, while the real-life Orichalcos can’t match the stealing souls variant of the anime, it certainly isn’t anything to scoff at! It gives all your monsters a 500 point attack boost, it can’t be destroyed once per turn, and only your strongest monster can be targeted by your opponent! This is certainly a handy little set of effects that can help give you a solid edge over your opponent. Just make sure you don’t succumb to the darkness inside your heart while uဣsꦚing this, otherwise, the thousands-of-years-old Pharaoh that lives inside you will be left alone for the entire rest of the far too long 40 episode season.

29 Not Worth It: Panther Warrior ꦯ

via: yugioh.fandom.com

Panther Warrior is one of those “I'm a 4-star monster that has 2000 attack yet I require some weird trade-off to a💖ttack” monsters. There's really a whole line of these bad b🗹oys! Panther Warrior's trade-off is that it requires a tribute to attack!

Ew! No! Why would you ever want this?

Just tribute summon a 2000 attack monster! This is a card that should ♕only be used in dire situations, and the one situation I can think to use it in is: don't.

28 Strong: March Of The🎶 Mo⭕narchs + God Cards

via: yugioh.fandom.com

So the God cards aren't perfect, and they certainly aren't the🐼 absolute end all be all the anime makes them out to be. However, when you combine the cards with March of the Monarchs, they can't be destroyed by any card effects, which makes them much more usable. For one, they're much harder to take out, and the risk of getting rid of 3 monsters for them is cut significantly. And if you're going to use a God, go for Obelisk, or one we'll feature later.

27 🥃 Not Wor♛th It: Koitsu and Aitsu

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The whole Koitsu line of cards is cute, they all center around being weak and hoping that they have some sort of potential inside of them that they haven’t r🦂ealized, and Koitsu works as an equip spell card (after sacrificing two monsters for it) for one of the monsters in this set, Aitsu. When equipped to Aitsu, the 💞monster gains 3000 attack and can inflict piercing damage. However, in order to get Koitsu equipped to Aitsu, Aitsu has to survive a turn being a level 5, 100 attack monster. No thanks! Bye!

26 Strong: Win The Match Caꦗrds 🧔

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Cards with “win the match” effects are a pretty common occurrence in the Xyz days. These cards often require you to lower your opponent’s life points to 0 with them, and if you manage to do so, you actually win the match instead of just the single duel. This can be a pretty huge advantage in competitive play (I would know, I’ve played in one day of competitive and won exactly 0 matches.), u🔜nless your opponent is you know, not dumb, and surrenders before you get the chance to finish your strike.

25 Not Worth It: All Old Non-🐬Effect Monsters

via: yugipedia.com

Remember all those old cards such as Winged Dragon Guardian of the Fortress #1, Silver Fang, and Baby Dragon that were just regular ol🌜d monsters that have no effects?

Yeah, they're literally pointless now.

Unless♌ they're a monster like Dark Magician that has an archetype built around them, monsters that don't have an effect aren't worth going in your deck, 𒁃period. Unless it looks cool, then it's totally worth it. Hey Cosmo Queen.

24 Strong: Master Peace, The True Dracoslaying King

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I hate this. This card can be unaffected by everything if you play your cards right. It can be unaffected by spells and traps if you choose to tribute those cards to summon it. Ugh. Besides this, ꦦthe card is incredibly powerful and allows you to destroy one card of your opponent’s pe൩r turn.

Can you just like, stop for 5 s🐼econds let me breathe.

Tꦇhis card can truly become unstoppable if you play your cards right, which is why it is a valuable asset to have.

23 ♋ Not Worth It: White Hole

via: yugioh.fandom.com

White Hole ju✨st stops Dark Hole from affecting your monsters. This is the same problem as Anti Raigeki. It’s a card that has to be set and waited on, while your opponent may not even have Dark Hole in their deck! Along with that, if you draw this card after Da🦋rk Hole is used, it just becomes absolutely useless. There’s no reason to use White Hole, so don’t.

22 Strong: Apple Magician Girl

via: yugioh.fandom.com

The whole Magician Girl se👍t of cards center around deflecting attacks to other Magician Girls💜 that you just special summoned, while cutting your opponent’s attack, which is both fun to do and also a great way to swarm the field and shut down your opponent. Apple Magician Girl allows you to summon a level 5 or lower spellcaster from your hand (preferably a Magician Girl) when attacked, and switch the attack to that monster, all while halving your opponent’s attack points. Dunked on!

21 Not Worth It: Attack the ൩Moon! 🐻

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Okay, I know that this card was made specifically to explain one of Yugi’s “literally what” moments from season 1, but this is truly just such a specific and unnecessary card that I have to mention it. This spell card allows you to destroy a spell or 🧸trap card on your opponent’s side of the field if a rock monster you control changes battle positions.

Hm? That is just so, oddly specific!

Who’s banking on taking out a spell or trap card based off the 𝓀battle position of your cards? It’s just so unimportant!