168澳洲幸运5开奖网:Yu-Gi-Oh! Master Duel is a unique game even for experienced duelists, as it uses the OCG ban list instead of the TCG. As such, the meta is drastically different from what you've been used to, with entirely new cards that are not accessible in the TCG normally.
As such, the 168澳洲幸运5开奖网:Hand Trap pool in Master Duel is much more important to look at. Hand Traps are special cards that act as interruptions that can be played directly from your hand, usually during your opponent's turn to disrupt their plays. While most of these are actually Monster cards, there are a few Trap cards that can act as Hand Traps as well.
Updated November 10 2022, by Doruk Kaptan: As 168澳洲幸运5开奖网:Yu-Gi-Oh! Master Duel approaches its one-year anniversary, it's a great time to look at how the meta and the game have evolved over that period. The meta has not changed drastically, but some power rankings have been adjusted since the release.
One thing stands correct, though, Hand Traps are infinitely valuable. Being able to interfere with your opponent's plays on their turn is a great way to gain an advantage and lock them out of powerful cards. Many on this list are worth including in the side deck, at least, as they are the best of the best currently in the game.
15 🦹 Ghost Ogre and ꦰSnow Rabbit
Ghost Ogre and Snow Rabbit is an interesting card, as it's quite a bit better than it seems at first glance. You can discard it to destroy a Monster or a face-up Spell/Trap card as a response when it is activated. The keyword here is destroy, meaning it does not negate and the ability will still resolve.
While still a great card in certain matchups, being able to get rid of some continuous or field spells or some monsters, it not being a negation hurts the card's viability. Ghost Ogre and Snow Rabbit may be many modern players' first time experiencing the age-old shock of Mystical Space Typhoon not negating.
14 ඣ Skull Meist🦂er
Skull Meister can be discarded to negate a card effect that's activated in your opponent's graveyard. While in many cases, using D.D. Crow to simply get rid of said card is better, Skull Meister actually negates, which is a huge plus.
Being able to act like a pseudo-D.D. Crow is not bad in and of itself, but sometimes not being able to negate with Crow can be an issue. Skull Meister also has the upside of having a decent body at 1700/400, potentially acting as a beater as well in desperate situations. While not the best at what it does in most situations, it's far from a bad card to include in your deck.
13 Forbidden Droplet &ܫ Chalice
Forbidden Droplet and Forbidden Chalice are both Quick-Play Spell cards. While these cards cannot be activated from your hand on the opponent's turn, they can be during your own. Despite this nature, both are usually included in deck lists as disruption, proving how strong they really are.
Both are cards that negate the effects of monsters with different downsides. Chalice buffs the monster a tiny bit, and Droplet requires you to send cards to the graveyard. Droplet is the more versatile of the two, without a doubt, as it doesn't target and is capable of negating several monster effects at once. Still, both are amazing cards to deal with annoying monsters.
12 ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ F꧙antastical Dragon Phantazmay
Fantastical Dragon Phantazmay is not as commonly used as some other cards on this list due to its semi-situational effect, but it's an absolute powerhouse. You can Special Summon it from your hand if your opponent Special Summons a Link Monster.
Upon summoning, it draws you a numbe🎶r of cards equal to the number of Link Monsters your opponents control, plus one, after which you shuffle back one less card than you drew✤.
Drawing in Yu-Gi-Oh! is commonly considered the best effect you can have, and Fantastical Dragon Phantazmay acts as a sort of pseudo-Pot of Duality. This is a great ability, only held back by how it's dependent on your opponent using Link Monsters. Luckily, many decks use 168澳洲幸运5开奖网:Link Monsters as their main Extra Deck card, so it's quite commonly online in your hand anyways.
11 🌜 Dimension Shifter
Dimension Shifter is another card that feels like it should be more commonly used, considering how strong of an effect it has. If you have no cards in your graveyard, you can discard it to the Graveyard ไto make all cards get banishꦿed instead of going to the Graveyard until the end of the next turn.
Graveyard effects are extremely common and strong in modern Yu-Gi-Oh!, and thus an effect to lock your opponent out for a turn is quite strong. Dimension Shifter is basically a one-turn Macro Cosmos or Dimensional Fissure for old-school players. The condition can be hard to meet unless you have Dimension Shifter 168澳洲幸运5开奖网:in your opening hand,ꦉ but it can put in a huge amount of work in the right deck, even later in the game.
10 D.D. Crow
In Yu-Gi-Oh!, plenty of decks take full advantage of the Graveyard. Meanwhile, very few decks take advantage of cards that are banished. As such, D.D. Crow makes for a solid Hand Trap to put a wrench in Graveyard-focused decks' plans.
At the cost of simply discarding itself, D.D. Crow lets you banish any card in your opponent's Graveyard. It can get Monsters, Spells, and Trap cards, giving it a bit more versatility than other similar cards. D.D. Crow's usefulness depends on the meta, but it's still among the best Hand Traps when it becomes relevant.
9 🅠 Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion is another Graveyard hate card and one of the best ones at that. Essentially, if a card or effect tries to move a card from the Graveyard to any other place, it can negate that activation. 168澳洲幸运5开奖网:Despite looking cute, this card is really annoying.
It's a very versatile card, and with how prevalent taking things out of the Graveyard are in modern Yu-Gi-Oh! (be it by banishing or special summoning), Ghost Belle & Haunted Mansion is likely always a good inclusion in a deck. Ghost Belle & Haunted Mansion is very good at what it does and can completely shut down a turn if it's used at the right time.
8 🦩 Art🍬ifact Lancea
In the TCG, Artifact Lancea comes and goes in the meta, depending on what the top decks are. When you discard it, you can completely shut down the ability to banish cards for the entire turn. This effect can be used if it's ever on the field as well, which rarely comes up but is still nice.
With Master Duel, plenty of powerful meta decks rely on being able to banish their cards. Thunder Dragon and Virꦫtual Wꦡorld are both decks that tend to fold against an Artifact Lancea, making for an incredibly powerful disruptive Hand Trap against decks that banish a lot.
7 PSY-Framegear Gamma 🀅ꦅ
PSY-Framegear Gamma is such a powe🌠rful Hand Trap that it is currently Semi-Limited, mean🍎ing you can only use two copies of it in a deck. PSY-Framegear Gamma even requires running a vanilla Tribute monster, and despite needing to run a brick in your deck, it is still played.
So long as you control no monsters, you can use PSY-Framegear Gamma's effect to negate any monster effect the opponent uses and destroy the monster. It's incredibly strong since many meta decks rely on monster effects to begin combos. It will even bring some bodies onto the field, special summoning both itself and PSY-Frame Driver onto the board, who are destroyed in the end phase but still.
6 🐎 Effect Veile🥂r
Effect Veiler is one of the oldest relevant Hand Traps in Yu-Gi-Oh! and continues to see play to this day. On your opponent's turn, you can discard it to negate the effects of that Monster for the rest of that turn. Despite not being able to use this effect on your turn, it's still a card you won't mind seeing.
It's a Spellcaster Tuner Monster, so it can be used to bring out Crystron Halqifibrax 168澳洲幸运5开奖网:and then Link Climb into Selene, Queen Of The Master Magicians, to bring Effect Veiler back. This can be topped off with a final Link into Accesscode Talker to be able to most likel⛄y board wipe and OTK.