168澳洲幸运5开奖网:The Leg꧑end of Zelda: Breath of the Wild was the rare game that encouraged exploration of every nook and cranny. Between Korok Seeds, falling meteors, shrines, dragons, fairy fountains, and banana-obsessed cultists, Breath of the Wild was a game that held a seemingly near-infinite amount of secrets if you were willing to depart from Hyrule's well-worn dirt roads. The Hero’s Path, added with the game’s first DLC, The Master Trials, was a welcome addition because it allowed you to keep track of where exactly you'd ventured off.
I’d welcome a feature like this in any game. With the simple p༺ress of a button, the entirety of your journey popped up on your map, with all of your twists and turns represented in the twists and turns of a thin green line.
Part of the fun of the Hero’s Path was that, when you first activated it, it played a fast-forwarded version of your every move through 🎀the game, complete with each death. The line might reveal that there were entire huge regions of the game that you had bypassed 🌳entirely. Or, more commonly, that there were plenty of areas you felt you had completely explored while taking the path of least resistance every time.
It was a very cool feature and a significant upgrade on the more common fog-of-war approach that many open-world games use, but it wasn’t something you could access when you first started playing Breath of the Wild. In fact, it was stuck behind a paywall, unavailable unless you were willing to shell out for the Expansion Pass DLC. It was an anti-consumer choice and I hope Nintendo walks it back in the sequel.
Incorporating the Hero’s Path at all indicated that Nintendo had been tracking player movements from the start. The little green trickle unspooled across the map, guided by perfect knowledge of every right and left turn your quest took as you meandered across Hyrule. As such, it doesn’t seem unreasonable to ask for this feature to be included at 168澳洲幸运5开奖网:Tears of the Kingdom's launch. When I revisited Breath of the Wild on Switch after initially playing the base game and DLC on Wii U, I lost access to this pretty basic feature. I would love to see where I’ve gone in my Switch playthr🔯ough, but it’s not worth paying for DLC that hasn’t🌞 gone down in price at all since it launched.
The thing is, Tears of the Kingdom has even more map to keep track of. In addition to a tweaked version of the Hyrule we know from Breath of the Wild, Tears of the Kingdom has a constellation of floating islands in the sky and (it appears) significant underground areas, too. That's a lot to remember, and it would be nice to have a way to distinguish the floating islands you’ve visited and the ones you've merely drifted past.
Whatever Nintendo opts to do with Tears of the Kingdom, I’ll be there playing it on day one. But it would be nice to see the Hero's Path there with me.