The GameCube era of 168澳洲幸运5开奖网:The Legend of Zelda series remains an absolute fan-favorite among many, with amazing titles like Four Swords Adventures, The Zelda Collector's Edition, and, of course, The Wind Waker & Twilight Princess. To this very day, Wind Waker and Twilight Princess stand at the top of the ওcharts as titans of the franchise.

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Looking at these two very different games over 10 years later, there are clear areas in which each title excels in and that people love and cherish them for. Pitting the two HD remasters on the Wii U head-to-he⛄ad, which one c𓂃omes out on top?

10 ꦉ Combat: Twilight Princess

This is a pretty obvious choice given Twilight Princess's inclusion of Hidden Skills, which are essentially extra moves in Link's arsenal. While Orca can teach Toon Link to parry enemy at﷽tacks and spin in a circle until vomiting, this buff ranchhand can use his shield as an offensive tool, quick-draw his blade like a samurai, or finish off foes with an extremely satisfying Ending Blow.

Going back to Wind Waker after playing Twilight Princess has its combat feeling lackluster and underwhelming, especially when missing t🍒hings like finishing off enemies and the creative choices of attacks to use. But most importantly, pressing A after a battle will have Link do the si♋ckest sword-sheath in history.

9 Story: Wind Waker ඣ

"Story" is a little difficult to culminate into a single idea, but as a mix of pacing, character interactions, world-building, and progression, Wind Waker comes out on top. Not to say that Twilight Princess has a bad story, but Wind Waker captivates players with the mild introduction on Outsꦓet Island to a tale of epic proportions fairly quickly.

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When you obtain the Master Sword, you truly feel like you've reached your title as the chosen hero, and you're motivated and determined to finish the rest of your journey to become the Hero of Winds. Continuing the 168澳洲幸运5开奖网:story left off from Ocarina of Time, Wind Waker does an excellent job of te🐻lling its sto♛ry through its strange, watery world.

8 Characters: Twilight Princess 🤪

Even with a weaker story, Twilight Princess makes up for it with its very memorable cast of quirky, weird, and endearing characters. From the get-🌜go in Ordon Village, the townsfolk feel like an extension of the world, and the people you meet in Kakariko Village and Hyrule Castle Town provide important roles in assisting Link and progressing the story.

This game's companion character, Midna, is perhaps the best in the entire series, put over the King of Red Lions for her slow-burning but sweet relationship with Link and 🍃her underlying motives and unfortunate backstory. As the player, you're motivated to risk your life to save your Ordonian friends from the clutches of Twilight, and they look up to Link as a true Hero and friend.

7 🃏 Graphics: Wind Waker🌠

Initially given harsh backlash during its reveal in the early 2000s, The Wind Waker, out of all other Zeldas, has possibly the most unique and striking art style. Going for a more cel-shaded approach than what was initially shown off at Space World 2000, The Wind Waker's graphics have age♚d like a fine wine, arguably not even needing an🥃 HD remaster. It makes characters and enemies pop with creative finesse, and the world feels unique and memorable.

Twilight Princess, while closer to what fans were expecting from the GameCube Zelda experience, has a bit of an issue with its drab, washed-out colors and gloomy atmosphere, made a little better in Twilight Princess HD. There may never again be a game like The Wind Waker that can so boldly stand the test of time.

6 Dungeo⛦ns: Twilight Princess

One of the most prominent complaints thrown at The Wind Waker is its difficulty. While its difficulty is often unfairly paired with it "looking childish", Twilight Princess has better dungeon design and a more balanced difficulty curve. Wind Waker's Wind Temple is arguably the only substantially difficult dungeon in �💖�the game, from it being one of the only non-linear ones.

By that point in the game, you're already a masterfully wind-waking 10-year-old. Even starting at the first one, all of Twilight Princess's𝓰 dungeons feel challenging and rewar🦹ding, as it has some of the in the whole series. Except for the ice-block pushing. Forget that one.

5 Overworld: Wind Waker 🔯

The biggest downfall of both games mentioned comes in their overworlds. Wind Waker's Great Sea can be a bit empty and lifeless, but not nearly as much as Hyrule in Twilight Princess. While riding around on Epona, you can see such great attractions like grass, a bridge ♉or two, and rocks.

There's obviously more to it than that, but it never feels like it's pulling the player to venture out and explore quite as the Great Sea does. While stretched a bit thin, finding new islands is always a treat, and there's a 📖decent amount of them to find. Boat combat may not be as polished as it could be, but the adventure is all that matters.

4 𒁏 Music: Wind Waker

Asking someone to pick out a Zelda game with a less than stellar soundtrack is the equivalent to using the Grappling Hook in every little spot of water to look for treasure. Both games have beautifully crafted music t😼o fit every part of the games, be it a cheerful town or emotional cu✤tscene.

But, out of pure catchiness and memorability, the prize goes to The Wind Waker. The first time hearing Dragon Roost Island or Forest Haven is nothing short of magical, and th♛at feelinꦚg never really goes away.

3 🦂 Items: Twilight Prince💟ss

Taking the crown in another gameplay department, Twilight Princess has some truly fun and wacky iteཧms to use. The Spinner, Dominion Rod, Gale Boomerang, dual Grappling Hooks, and, most importantly, the Ball and Chain.

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A few of the items are only used at specific parts of the game and could have been made mandatory a little more, but the time spent with them is fun and creative. Becoming a Beyblade master in an underground tomb full of zombies from a massacred country of people is nothing short of, "only in Zelda".

2 ꦿ Sidequests: Wind Waker

This one was a little difficult to rank, but the slight edge goes to Wind Waker. Twilight Princess's sidequests mainly focus on collectibles like Golden Bugs, Poe Souls, or mini-games. A lot of gameplay time spent in Wind Waker is on sidequꦫests sincඣe the main story is a bit on the shorter side.

The Color Pictograph, Trading Sequence, Nintendওo Gallery, and the numerous quests from Windfall Island take up a huge chunk of time, and are pretty fun and rewarding to complete, albeit a little tedious at times. Getting the opportunity to sail the Great Sea to complete these quests l🌱ets the player have more of a reason to see as much of the salty seas that the game has to offer, and that's always a plus.

1 Conclusion: Wi꧋nd Waker

In all honesty, the competition is very close between these two, and the verdict can be swayed by just a few differing opinions. Although, The Legend of Zelda: The Wind Waker is placed as the pinnacle GameCube Zelda game for its colorful and stylish w☂orld, captivating and endearing story, engrossing atmospheric music that'll be stuck in your head for years, and a vast and uniqueꦰ sea to sail.

The Wind Waker HD also arguably included more beneficial additions to the experience than Twilight Princess HD, with the Swift Sail helping a lot of criticism from the base game, and the graphical improvement being way more stri🌠king. These are both exce𝔍llent titles that shouldn't be overlooked.

NEXT: Zelda: Every Game Releasedꦉ In The Past Decade, Ranked