The 168澳洲幸运5开奖网:Legend of Zelda timeline is convoluted, to say the least. It’s fairly easy to get your head around the fact that Skyward Sword, released in 2011, is the first game chronologically in the series, but what happens after Ocarina of Time? There are three subsequent timelines? And where do 168澳洲幸运5开奖网:Breath of the Wild and 168澳洲幸运5开奖网:Tears of the Kingdom fit in? Wait, we don’t know?
Longtime Zelda fans have taken all this in our stride by now. We know that time travel is different in Zelda to mo෴st popular media, and if you zip to the past, you don’t affect the futu💯re you came from. Instead, the future you travelled from will continue without you, and you create a new timeline from where you appeared. You can’t pull a Marty McFly in Hyrule.
I’ve already gone too in-depth for a lighthearꦉted article about Zelda timelines, but you can’t really talk about this without explaining exactly what the split is. The one timeli💯ne split into three after the events of Ocarina of Time. The first timeline is what happens to Hyrule if the hero (Link) is defeated by Ganondorf – decades of war to seal Ganondorf away, which precedes A Link to the Past.
The second two timelines occur if Link is successful in defeating Gan🍸o🎃ndorf, but depend on whether he is a child or an adult going forward. This is because (spoilers) Zelda sends him back to his child self at the end of the game. Therefore, there is no hero to protect Hyrule in the adult timeline – Link has been zapped to the past – and Hyrule must be flooded in order to seal Ganon when he reappears, leading to the events of The Wind Waker.
However, seven-year-old Link has a timeline too, 𓆉in which he also defeated Ganondorf. This is the weird one, as I like to call it, which kicks off with Majora’s Mask and ploughs straight onto Twilight Princess. If you’re a Zelda fan, you likely knew all this already, and therefore I’m sorry, but it needed to be spelled out in the simplest terms for anyone coming in wiﷺth no idea of the complications caused by time travel in this series. But if you, diehard Zelda fan #89,243, believe that’s the only timeline split, you’d be dead wrong. For another was made, borne out of Wii Nunchuks but solidified by the Nintendo Switch.
Link was always left-handed. In early games, he was nearly always depicted carryin൩g his sword in his left hand, it was outright written in the handbook for The Adventure of Link that he picked up his sword in his left hand, and the only changes to this were when his liღttle 2D sprite flipped over to face backwards. That all changed with Twilight Princess, and not without good reason. Word has it that Shigeru Miyamoto himself noticed that most players at the Zelda E3 booth that year, testing out hacking and slashing with WIimote and Nunchuck, were right-handed. He thought it would be confusing for right-handed players (the majority) to control Link’s left hand with their right. And so, the entire game was mirrored before release. Link was right-handed.
However, Twilight Princess also released on GameCube, and it released unmirrored – in its original form. Many fans believe that this is the canonical game, in part due to Link’s left-hande♔dness, and in part due to the fact that this was the version ported to the Wii U for Twilight Princess HD. But what if this was another timeline split? That’s what some fans believe, and they think that there is a whole web of timelines conn👍ected to whether or not Link is left-handed.
Link continues as right-handed in Skyward Sword, which also uses a kind of motion-controlled sword slashes, and then this was solidified as the new normal in Breath of the Wild, despite its return to traditional combat. What does this mean? While many people will see it as a purely practical change that doesn’t ▨impact the t🦩imeline, others have got their tinfoil hats out and are crafting even more complicated theories.
Some fans believe that there is another split in the Child Timeline. You remember how Zelda time travel creates new splits instead of changing the future? That should apply to Majora’s Mask, too, they argue. So every time Link restarts his three days to save Termina, another Termina is crushed by the falling moon. It’s in this moon-crushed timeline that Twilight Princess (Wii) occurs. Due to the fact that the hero is always reincarnated left-handed, and yet he abandoned Termina to its fate, left-handedness is banned. That’s why Link is right-handed in Twilight Pಞrincess (Wii), Breath of the Wild, and Tears of the Kingdom – or is left-handed but forced to use his right. There’🐓s more evidence, such as Zelda’s guards being left-handed in the Wii version due to the Princess remembering the hero and honouring his memory, but I won’t go too deep, because the real zinger is still to come.
This theory posits that the GameCube version of Twilight Princess is also canon, and occurs after Link saves Termina. The hero is victorio🌳us, and being left-handed is no longer outlawed. Four Swords 𓆉Adventures occurs in this timeline, as Link is clearly left-handed in it.
A fourth split is momentous to the Zelda canon, and basing it on a technical issue might be a stretch. But if Zelda fans are one thing, that is committed to working out the tiniest details in the series’ complex lore. There are whole working out whether he’s truly a leftie, rightie, or ambidextrous, and once you get that deep into things, there’s no hope left. That’s the rabbit hole I ended up in on my bank holiday weekend, and it’s the rabbit hole you, too, are currently falling into thanks to reading 1,000 words ꧂on Link’s preferred sword arm. If you’ve read this far, you’re either my editor (sorry), or you’re never going to think about Link’s fighting style in the same way again.