A lot of 168澳洲幸运5开奖网:first-person shooters are somewhat grounded in reality, as they include virtual versions of real weapons, real locations, and real wars. Even games set in the future sometimes mirror real-life stories or conflicts.🤪

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Despite that, the games aren't always realistic. This is because providing a completely real-life representation of war isn't a developer's main objective. After all, that sounds more harrowing than fun. So, companies opt to include mechanics and features that are simply there to make the game more enjoyable, regardless of how logical they are. And if they appear in enough games, they become tropes, like the following ones.

7 Gunshots Don't Slow You Down

Call Of Duty Modern Warfare 2 Screenshot Of Protagonist Injured, so the screen is red

While playing an FPS, you're likely to be riddled with bullets every now and then. If you take too many, you die. Yet, if you avoid death, then your character is fine. They can still run, jump, or do everything they could previously.

Taking bullets in real life is a bit different. One bullet alone will probably cause you major damage, no matter where it hits. For example, if you get shot in the toe, you won't be running around for some time. It's good that games ignore reality in this case, as needing significant medical attention every time you get shot will slow the adventure down quite a bit.

6 Melee Attacks Are More D🅺eadly Than Most Weapons

Halo 2 Gameplay of Pistol Melee Action

FPS games are mostly about shooting people, but you can sometimes use melee attacks, too. These are typically reserved for close-quarters combat when you don't have time to ready your gun. Usually, you don't have 168澳洲幸运5开奖网:an iconic sword or ▨spear at hand, so you have to beat your enemy with the butt of your gun or maybe use a small knife.

For some reason, in series like Halo and 168澳洲幸运5开奖网:Call Of Duty, these melee attacks are more powerful than most of your actual w🌼eapons. In fact, they kill in on꧙e or two hits, which makes it worth using the melee attack.

5 ༒ Pick Up Ammo By Walking Over It ﷽

Modern Warfare 2 .50 GS reload animation

First-person shooters are generally fast-paced. So, to keep things moving, developers don't want you continually bending down to pick up ammunition. However, you never bring enough for the mission at hand, so you must acquire some in the field.

Luckily, in most games, you pick up extra ammo by walking over it. Games never give any logic to this phenomenon. The ammo magically jumps into your pocket when you walk by it. It's clearly an unrealistic mechanic that exists for convenience reasons, and its existence is generally a good thing.

4 ꦓ Conveniently Placed Explosive Barrel🎃s

Gravity Gun picking up a red barrel in Half-Life 2

Explosive barrels are a common sight in both the FPS genre and action games in general. These things are planted in all sorts of places in games, and when you shoot them, they explode. They exist to give you a chance at pulling off some exciting kills, but they don't make sense.

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Who is putting all these dangerous barrels out in the open on potential battlegrounds? Some villains even place a bunch in their own base. It's not like they're incognito, either. They're usually bright red, big, and clearly flammable. Yet, not only do people not move them to a safer place, they often stand beside them. It's all very reckless, but if a game has 168澳洲幸运5开奖网:good fire effects, it's nice to see them blow up.

3 You Can C🌺arry A Full Armory

The different weapon wheel in Serious Sam: Siberian Mayhem.

There are two types of FPS games when it comes to weaponry. Some of them only allow you to carry two or three weapons at a time. There are others, though, like 168澳洲幸运5开奖网:Wolfenstein and Doom, that let you carry all your guns at once.

If you're playing as a regular human, carrying everything is just preposterous. How on Earth do they have the strength to juggle rocket launchers, shotguns, assault rifles, and more? Even if they have super strength, where do they put all the weapons when they're not using them? They can't have an infinite number of holsters. Do they hold an RPG between their legs while firing their rifles?

2 ꦅ ဣ One Man Army

Duke Nukem Forever Screenshot Of Duke Smoking A Cigar

In most single-player FPS titles, you're effectively fighting on your own. At times, you may have a buddy or two by your side, but they don't usually kill many people. So, it's up to you to wipe out all the opposing armies you face. The likes of Master Chief, B.J. Blazkowicz, and DoomGuy know all about this.

However, that's not something that would happen in the real world. Perhaps a sniper could take out multiple people in a row from distance. But if you put one soldier on a battlefield against several waves of trained enemies, the one on their own is going to lose. If games went by that logic, 168澳洲幸运5开奖网:the great video game heroes wouldn't be as special as they'd always need significant assistance.

1 ༺ Replacing Virtually A Full Clip When Reloading

Reloading a pistol in Serious Sam 4

This trope is more about FPS players than the genre itself. Most people playing these sorts of titles get into a habit of reloading after every firefight or shot fired. This means they may still have 95 percent of their clip re𓆏maining, but they still throw it away and put in a new one. In real life, this should be a colossal waste of ammo.

Yet, in video games, you rarely lose the bullets you throw away. Instead, they magically become part of a full clip you will use later. As previously mentioned, the genre can't be blamed for the act of continually reloading, but the bullets not disappearing is due to a lack of logic in the games.

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